
Gortle |

Some changes I noted to the general damage rules in the remaster. Aside from the well known Void, Vitality and Spirit changes. I picked up a couple of things. Only the first is significant:
1) Bleed Damage ends when you are healed to your full hit points.
2) You don't add a attribute modifier with spells and bombs. Unless noted. Which seems redundant.
3) They put in a rule about counting damage dice. No change.
Unfortunately Extra and Additional Damage are still not clear at all. Nor are the terms instance of damage or pool of damage that they use.

Gortle |

Bleed damage always ended when you're healed to full HP.
Can't access my book right now but there's also always been a rule about counting damage dice. Now you say they put in a rule but nothing changed? Not sure I understand what you're trying to point out.
My mistake. It was in an errata. But I'm comparing book to book so I noticed it again.
They have moved a fair bit around.