Errata from Pre-Remaster to Remaster?


Pathfinder Second Edition General Discussion


Where can I find a compilation of all the changes made by the remaster?


Run your copies of the two .pdf files through a .pdf text extractor, then feed those text files into a diff tool such as Meld.

I'm not aware of anywhere that the writers have formally put out a compilation of changes like what you are asking for. There was the Remaster preview that gave the various terminology changes. There is the Remaster compatibility errata for other books.

But for a comprehensive list of text change differences between Pathfinder2.4 Core Rulebook and Pathfinder2.5 Player Core, I don't know of any way other than to just diff the text.

Liberty's Edge

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As best I know, there's no official full list of changes. There's a google doc someone has made that is pretty comprehensive though, it's available here if you're interested.


Hmm, it is quite comprehensive, but it mostly seems to be covering particular character choices. Ancestries, classes, feats, and the like. That is all stuff that I'll probably find out sooner or later anyway. The remaster also made a number of changes to the base rules of the game. Some of these rules changes are very well known, such as alignment being removed in favor of focusing on edicts and anathema.

But there also smaller changes that I only learned about by accident. For instance, there's now new text in the reaction rules clarifying what happens if multiple actions would happen at once. And there is also clarification that taking the penalty to turn nonlethal attacks into lethal ones will let you bypass immunity to nonlethal.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
SuperParkourio wrote:
For instance, there's now new text in the reaction rules clarifying what happens if multiple actions would happen at once.

Ooh! Where's that at?


Finoan wrote:

Run your copies of the two .pdf files through a .pdf text extractor, then feed those text files into a diff tool such as Meld.

I'm not aware of anywhere that the writers have formally put out a compilation of changes like what you are asking for. There was the Remaster preview that gave the various terminology changes. There is the Remaster compatibility errata for other books.

But for a comprehensive list of text change differences between Pathfinder2.4 Core Rulebook and Pathfinder2.5 Player Core, I don't know of any way other than to just diff the text.

Does this works? The content order from both PDFs are pretty different probably the diff tools will give a lot of false positives.

Arcaian wrote:
As best I know, there's no official full list of changes. There's a google doc someone has made that is pretty comprehensive though, it's available here if you're interested.

This sheet is very good and I'm greatful for who done it yet its very incomplete as SuperParkourio said. Many minor base rules changes is missing and even some players options changes is missing too. For example, in all ancestries Weapon Familiarity feats the note is "In addition to the usual, now adds 'At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect'." but these feats far from just it. The CRB versions the character with this feat only receives the common non-ancestry trait weapons lists from each specific ancestry only with trained proficiency (like some swords and bows from elves) and don't progress without the level 13 feat but in the new version of PC1 these common weapons proficiency now grades down from martial to simple in the same way that weapons with ancestry trait does.

The problem of make a fully comprehensive list of text changes is that there are a LOT of minor changes in PC1. Also looks like Paizo is avoiding an errata list probably to prevent that new content could be treated as part of the OGL as well. But this is more of my assumption than a legal certainty.


Ravingdork wrote:
SuperParkourio wrote:
For instance, there's now new text in the reaction rules clarifying what happens if multiple actions would happen at once.
Ooh! Where's that at?

I guess it's PC1, pg. 415, right sidebar: Simultaneous Actions.


Ravingdork wrote:
SuperParkourio wrote:
For instance, there's now new text in the reaction rules clarifying what happens if multiple actions would happen at once.
Ooh! Where's that at?

In the rules for limitations on triggers for reactions and free actions, there's a sentence about how multiple different creatures can react to the same thing. They've now added a sentence stating that if multiple actions would occur at once and the order is unclear, the GM decides based on the narrative.

Edit: No, it's actually not in the Simultaneous Actions sidebar. The section is called Limitations on Triggers, and the sentence's placement might suggest that it's talking about multiple reactions occurring at once and not the triggering action as well. See this thread for a lengthier discussion.


It also seems that Sustaining a spell for too long no longer makes you fatigued?


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SuperParkourio wrote:
It also seems that Sustaining a spell for too long no longer makes you fatigued?

Sort-of.

The rules for Sustain don't let you sustain a spell longer than 10 minutes unless the spell specifies a longer sustainable duration.

So you won't become fatigued, but you can't sustain the spell beyond that limit even if you were willing to become fatigued in order to do it.

Both the Repeat a Spell and the Sustain an Effect exploration activities do mention that the GM can rule that it will cause fatigue if the spell or effect that you are using requires complex decisions.

-----

Though looking at it closer, one change that I do notice is that Sustain can be done while fatigued. Sustain a Spell has the requirement that you are not fatigued, but Sustain does not have that.


Honestly the fatigued of Sustain is almost just cosmetic due the fact you can stop to sustain then start again in same round if what you are sustaining is no more than 2-actions.

So I'm not surprised that they removed the fatigued part due it's useless and just enforces that you are unable to sustain more than 10 minutes or from what was defined by the ability. In practice whats matter is that you are unable to sustain many abilities without need to recast it this means for most cases (with notable exception of kineticists) that you have to use some resources recast again.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
YuriP wrote:

Honestly the fatigued of Sustain is almost just cosmetic due the fact you can stop to sustain then start again in same round if what you are sustaining is no more than 2-actions.

So I'm not surprised that they removed the fatigued part due it's useless and just enforces that you are unable to sustain more than 10 minutes or from what was defined by the ability. In practice whats matter is that you are unable to sustain many abilities without need to recast it this means for most cases (with notable exception of kineticists) that you have to use some resources recast again.

Makes total sense to me, as I've often thought the same.

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