Innovation Armor Hardness and HP?


Rules Discussion


A player in my group for the Outlaws of Alkenstar AP is an Inventor with the Armor Innovation. I couldn't find anything online or in rules discussion about the Hardness/HP or the Power Armor and it will 100% come up because

enemies:
Rust Oozes and Rust Monsters

If I could be pointed in the right direction that would be awesome, thanks.


Well, I'll start with the Core Rulebook initial errata.

Quote:
Pages 316-407 and 573: Damaging spells and items meant to harm PCs do way too much damage for your gear to survive if it could be targeted, so such spells almost never are supposed to be able to damage objects.

Since the math for enemy attacks is at least as much as damaging spells, I expect that those creatures that can damage a PC's armor and weapons are a drastic mistake in game design caused by the game writers not being fully aware of the differences in expectations of the new system.

That said, Armor Innovation doesn't add anything to your armor as far as hardness and HP go. So it would use the Material Statistics table which lists cloth armor as Hardness 1, 4 HP, and lists iron or steel armor as Hardness 9, HP 36.


Finoan wrote:

Well, I'll start with the Core Rulebook initial errata.

Quote:
Pages 316-407 and 573: Damaging spells and items meant to harm PCs do way too much damage for your gear to survive if it could be targeted, so such spells almost never are supposed to be able to damage objects.
Since the math for enemy attacks is at least as much as damaging spells, I expect that those creatures that can damage a PC's armor and weapons are a drastic mistake in game design caused by the game writers not being fully aware of the differences in expectations of the new system.

Enemy:
The Rust Ooze (encountered at lv1 with 60 hp) does 2d6 acid to a worm metal item (no hardness) on crit. Metal weapons that hit also take 2d6 (no hardness) and this thing resists metal 5. A crazy encounter for lv1 characters.
Finoan wrote:
That said, Armor Innovation doesn't add anything to your armor as far as hardness and HP go. So it would use the Material Statistics table which lists cloth armor as Hardness 1, 4 HP, and lists iron or steel armor as Hardness 9, HP 36.

Thanks, those stats make sense to me.

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