| Ravingdork |
Hex: A hex is a spell caused by your patron’s direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
If I cast evil eye on three enemies in one round, I've only used the one hex, yes?
| Ravingdork |
In this case the excuse/flavor text would seem to make the writers' intentions clear. If you cast it three times, you have disturbed your patron three times, which is a no-no.
But I've only disturbed them once, then raked the battlefield with my baleful gaze beams.
| The Gleeful Grognard |
But I've only disturbed them once, then raked the battlefield with my baleful gaze beams.
Yeah, it is a variable 1-3 action spell so that works as it is only one cast.
Good thing it isn't a single action spell am I right.
Jokes aside I still wish there were more variable action spells... even if they were 2-3, action spells.
Igniton getting a one action melee option could have been fun.
| Fuzzy-Wuzzy |
Fuzzy-Wuzzy wrote:In this case the excuse/flavor text would seem to make the writers' intentions clear. If you cast it three times, you have disturbed your patron three times, which is a no-no.But I've only disturbed them once, then raked the battlefield with my baleful gaze beams.
I don't get how you could possibly target multiple creatures with a single casting when it says "Targets 1 creature."
We are looking at the same spell, right?
EDIT: Okay, I get it now. I still agree with the naysayers, especially for RAI, but I admit RAW is a teensy bit ambiguous on the question.
EVIL EYE [one-action] CANTRIP 1
UNCOMMON CANTRIP CURSE HEX MANIPULATE WITCH
Patron The Resentment
Range 30 feet; Targets 1 creature
Defense Will; Duration sustained up to 1 minuteYour patron’s resentment manifests in a baleful, envious gaze.
The target becomes sickened 1 if it fails a Will save (or sickened
2 on a critical failure). This condition value can’t be reduced
below 1 while the spell is active and you can see the target.