| Lucian99 |
First off They will no longer be called the Drow called them Dark elf
Second Dark elf are made from all other Excluding half elf
Abraxas Demon Lord of Forbidden Lore and Magic Created a ritual that Corrupts elfs and Turning down into demon worshippers of whatever demon lord turned them.
And last all dark elf Do not live underground anymore. They live in the abyss Serving the demon loads that turn them.
| Sibelius Eos Owm |
Once upon a time I had the idea that in time immemorial it was actually normal for elves to be born either drow or elf. For various reasons, elf and drow philosophies were always at odds, and they fought endlessly. In a time so ancient that it has been lost to memory, the elves triumphed in bloody genocide over the drow, then buried the memory so deep in their shame that it was all but forgotten that there was ever another type of elf.
Millennia later, when some elves were trapped in the caverns below Golarion during Earthfall, they learned the startling truth when the light aspected elves spontaneously inverted into dark aspected drow. It turns out their species lives in an ongoing balance between dark and light. One upshot of this is that because there are so few drow comparatively, their innate magical powers are were vastly enhanced over those of elves (referencing 1e drow noble abilities).
I don't remember what the philosophical differences i came up with were, but even back then I was keen on changing up the "born evil/good" vibe and was probably working in terms of like "light fae whimsy vs dark fae caprice"
| Easl |
Abraxas Demon Lord of Forbidden Lore and Magic Created a ritual that Corrupts elfs and Turning down into demon worshippers of whatever demon lord turned them.
Well that positions them more as victims to be saved vs. true antagonists to be fought. Personally, I prefer the edginess of antagonists who choose to be that. And I also prefer my elves not so squeaky clean that a magic ritual is needed to turn them into bastiches. So personally, I prefer my dark elves more "yeah, we went there. What do you have to say about it?" But this way definitely introduces an interesting plot element, a 'wrinkle' in how the PCs might see them and interact with them. If that's what you're going for, sure why not.
| Lucian99 |
Once upon a time I had the idea that in time immemorial it was actually normal for elves to be born either drow or elf. For various reasons, elf and drow philosophies were always at odds, and they fought endlessly. In a time so ancient that it has been lost to memory, the elves triumphed in bloody genocide over the drow, then buried the memory so deep in their shame that it was all but forgotten that there was ever another type of elf.
Millennia later, when some elves were trapped in the caverns below Golarion during Earthfall, they learned the startling truth when the light aspected elves spontaneously inverted into dark aspected drow. It turns out their species lives in an ongoing balance between dark and light. One upshot of this is that because there are so few drow comparatively, their innate magical powers are were vastly enhanced over those of elves (referencing 1e drow noble abilities).
I don't remember what the philosophical differences i came up with were, but even back then I was keen on changing up the "born evil/good" vibe and was probably working in terms of like "light fae whimsy vs dark fae caprice"
I never like the whole born evil thing I always felt that it should about the circumstances or The environment All people start off as neutral and become good or evil later
| Lucian99 |
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Lucian99 wrote:Abraxas Demon Lord of Forbidden Lore and Magic Created a ritual that Corrupts elfs and Turning down into demon worshippers of whatever demon lord turned them.Well that positions them more as victims to be saved vs. true antagonists to be fought. Personally, I prefer the edginess of antagonists who choose to be that. And I also prefer my elves not so squeaky clean that a magic ritual is needed to turn them into bastiches. So personally, I prefer my dark elves more "yeah, we went there. What do you have to say about it?" But this way definitely introduces an interesting plot element, a 'wrinkle' in how the PCs might see them and interact with them. If that's what you're going for, sure why not.
They will be both true antagonists and victims as the percentage of good dark elfs is not high because they have to hide a good nature and evil stuff to survive long enough to escape the abyss or Become a sacrifice.
| Lucian99 |
My quick fix would be to make Caligni a versatile heritage so elves can be Caligni too. Caligni and Drow have a very similar vibe of underground weirdos warped by dark forces, plus the Caligni are commonly called Dark Folk, which could reasonably refer to Dark Elves as well.
I was trying to make them different from the drow and similar at the same time.
| SMITH654 |
Lucian99 wrote:Abraxas Demon Lord of Forbidden Lore and Magic Created a ritual that Corrupts elfs and Turning down into demon worshippers of whatever demon lord turned them.Well that positions them more as victims to be saved vs. true antagonists to be fought. Personally, I prefer the edginess of antagonists who choose to be that. And I also prefer my elves not so squeaky clean that a magic ritual is needed to turn them into bastiches. So personally, I prefer my dark elves more "yeah, we went there. What do you have to say about it?" But this way definitely introduces an interesting plot element toonkor , a 'wrinkle' in how the PCs might see them and interact with them. If that's what you're going for, sure why not.
Creating a new Drow (dark elf) origin involves establishing a unique background, culture, and set of characteristics that distinguish them from traditional Drow. Here's an example of a new Drow origin thought:
Origin: The Shrouded Nexus
Deep within the subterranean realms, hidden beneath layers of mystical veils, exists a society of Drow known as the Shrouded Nexus. Unlike their more malevolent counterparts in other realms, the Shrouded Nexus Drow are keepers of ancient knowledge and guardians of a mysterious energy known as Umbranix.
Background: Seekers of Umbranix Wisdom
The Shrouded Nexus Drow dedicate their lives to understanding and harnessing the power of Umbranix, a dark, sentient force that flows through the veins of the earth. They believe that this energy is neither inherently good nor evil but a neutral force that can be shaped by those who understand its essence.
Culture: Harmonious Coexistence
In the Shrouded Nexus, Drow live in harmony with the subterranean environment, forging alliances with other underground creatures and beings. Instead of domination, they seek cooperation and symbiosis, recognizing that a balanced existence benefits all denizens of the deep.
Characteristics: Umbranix Affinity
The Shrouded Nexus Drow possess a unique affinity for Umbranix. This manifests in their ability to manipulate shadows, darkness, and illusions. They can tap into Umbranix to gain enhanced senses in low light and create illusions to confuse and distract adversaries.
Society: The Umbral Sanctum
At the heart of the Shrouded Nexus lies the Umbral Sanctum, a majestic city carved from the living rock. Here, Drow scholars, mystics, and artisans converge to study Umbranix, sharing their knowledge to advance their society. The Umbral Sanctum serves as a beacon of wisdom and enlightenment rather than a seat of power.
Conflict and Resolution: Guardians of Balance
The Shrouded Nexus Drow are not immune to conflicts, but their approach to disputes differs significantly from their more aggressive kin. They act as mediators, seeking resolutions that maintain balance and harmony. Their warriors are defenders rather than conquerors, protecting their way of life and the delicate equilibrium of Umbranix.
Adventurers: Umbral Wayfarers
Shrouded Nexus Drow who embark on adventures are known as Umbral Wayfarers. They travel the depths and surface realms to further their understanding of Umbranix, forging alliances, and acquiring knowledge to bring back to the Umbral Sanctum .
This new Drow origin offers a departure from the traditional narrative of dark elves, emphasizing cooperation, balance, and the pursuit of knowledge. Feel free to adapt and expand upon these ideas to suit your world-building preferences and storytelling needs.