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Was there ever a consensus on this boon?
A while ago there was debate as to whether or not the character "repairing" the item was required to have the crafting feats. As far as I can see there was no conclusion or HQ ruling. Has this changed?
(As a separate question irrespective of the first one. As I read it there is no actual gp expenditure involved with this boon. The PC is effectively given a cursed item for free, and once they have "crafted" 50% of its value they are deemed have repaired it and may keep it. Is that correct?)
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The first part doesn't really have a consensus (As far as I know) on whether or not you need to have the feats. Strict reading says you do, but that makes the boon kinda bad as then you could have crafted the item anyway as you require crafting for the crafting feat. It has a niche use for characters who have crafting and the feats, but for some reason have a bigger modifier in one of the other skills.
The second one is definitely not correct, though:
"This uses the same rules as you would to Craft the item, with the following exceptions."
Part of the rules for crafting is that you need to pay 50% of the items price. Getting any single item (actually 3) of your level "for free" is certainly too good to be true. You spend 50% of the items price, and instead of "crafting" to finish the item, you're "breaking the curse" on it to get a discount, up to 50% of it's price.
Note that you can stop uncursing the item at any point you want - that just means that the discount you get on it is smaller. The point of the boon is to allow you to use skills other than crafting to benefit from the fact that crafting as a downtime gives more effective wealth than earn income.
(Yes, I know that needing the crafting feats is also part of the crafting rules. There's debate on whether you also need to buy a formula for the item, and whether you get to ignore the feat requirements. Crafting says you need the feats to create items, but thematically you're not creating an item, you're purifying it, and so on.)
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No consensus :(
Here's my previous thread on it.
In regards to needing the crafting feats I got at least one:
The rules clearly say you can't do it"
and
"The rules clearly say you can do it"
If I were in charge I'd tell you it covers the crafting feats and formula but you still need access and to pay 50% as per normal crafting.
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So, if you have to pay 50%, and you need the feats, then it is effectively the same as crafting it yourself. You're potentially paying AcP to gain the ability to do it with a skill other than crafting?
That can't be what's intended, surely?
That's the strictest reading - that the only benefit is that you can use a different skill AND that you only need to spend 2 days to start the crafting instead of 4, and that everything else works exactly as normal crafting, including needing formula and needing the crafting feats.
The most lenient (reasonable) reading seems to be that you don't need the formula nor the feats.