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Gunnz hovers around, providing covering fire against the swarm to try and disrupt its attack.
attack vs AC15: 1d20 + 8 ⇒ (11) + 8 = 19 so it is at -2 to attack

GM Ilmakis |

@Gunnz you know that swarm doesn't need to roll for attack, thanks to Chisaka roll on Life Science. You can do something else if you want.

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Guunz, I thought you wanted the tactical arc emitter? It can blast so can damage the swarm.

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Yeap, but I thought that someone else had it now, if I've got it..
Tactical arc emitter in hand, Gunnz switches off the safety and sets it to
"extra crispy". Using the cover of the tress, she lines up the swarm as best she can..
trick attack, DC 20+CR: 1d20 + 19 ⇒ (11) + 19 = 30
attack EAC : 1d20 + 8 ⇒ (1) + 8 = 9
damage (E): 1d4 ⇒ 2 Area attack... extra damage?
bonus trick damage: 1d8 ⇒ 3 And will make it flat footed vs everyone else too. Not that swarms can be flat footed, but a girl has to try, right?
"The smell of ozone takes so long to get out of my hair!" she sighs as the blast goes everywhere but in the direction of the swarm.
"Uh, sorry, pointing it the wrong way. Phew, that was close. Not used this model before."

GM Ilmakis |

@Gunnz unfortunately you can't make a Trick Attack against the creature because you need a swift action to recover the weapon (and it's not a small arm either, but a long arm). Still with a 1 on the dice, you miss.
Gunnz takes the weapon from Poppilo's psychonetic hand and tries to shoot. But not use to such weapon completely miss the pack of creatures!
The creatures, burned for most of them, doesn't know exactly what to do with so many preys... Without thinking they chose the closest that doesn't burn.
Swarm damages + poison: 1d4 + 3 ⇒ (1) + 3 = 4
Round 3 bold can act
Kitkul -9SP
Reynold
Poppilo -8SP + Poison (Fortitude DC14) & distraction (Fortitude DC15)
Chikasa
Swarm -33HP
Gunnz
BB9000 - 18SP -7HP + Poison (Fortitude DC14)
Round 4 bold can act
Kitkul -9SP
Reynold
Poppilo -8SP + Poison (Fortitude DC14) & distraction (Fortitude DC15)
Chikasa
Swarm -33HP
Gunnz
BB9000 - 18SP -7HP

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Kitkul uses its jump jets to get back around the trees. Trying to make sure it doesn't accidentally hit Poppilo with the grenade, it tosses it hopefully far enough to get the swarm, but not its ally.
Grenade (DC 5 to hit square): 1d20 + 7 - 4 - 2 ⇒ (14) + 7 - 4 - 2 = 15 +7 for thrown, -4 for not being proficient, -2 for greater than 20' range
Grenade Damage (DC{10+ 1 +(7-4)-2}=12 Reflex: 1d6 ⇒ 2Piercing within 15' radius. If I didn't get the spot correctly, please adjust it 5' North East. Just trying not to get people in it besides the critters.

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Slipping between the trees, Gunnz tries once again to both disipate the swarm, and keep her cocktail dress in good shape. She has long since given up on her heels.
trick shot DC20+CR: 1d20 + 19 ⇒ (5) + 19 = 24
attack vs EAC: 1d20 + 8 ⇒ (3) + 8 = 11 Who knows, maybe? swarms often have low AC
E Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Plus any area of effect vs swarm bonus
bonus trick damage: 1d8 ⇒ 5
She shakes the pistol. "I think the humidity has got to it.."

GM Ilmakis |

Reflex vs Grenade: 1d20 + 9 ⇒ (17) + 9 = 26
As the swarm of dinosaurs dodges most of the grenade blast, Gunnz seems to find difficult to use her new toy and miss her target, electrifying some plants rather than the beasts.
Round 3 bold can act
Kitkul -9SP
Reynold
Poppilo -8SP + Poison (Fortitude DC14) & distraction (Fortitude DC15)
Chikasa
Swarm -34HP
Gunnz
BB9000 - 18SP -7HP + Poison (Fortitude DC14)
Round 4 bold can act
Kitkul -9SP
Reynold
Poppilo -8SP + Poison (Fortitude DC14) & distraction (Fortitude DC15)
Chikasa
Swarm -34HP
Gunnz
BB9000 - 18SP -7HP

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Max nearly doubles over as he fishes out some medicine and uses it. Draw and use antitoxin

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Fort: 1d20 + 2 ⇒ (7) + 2 = 9

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Max, taking an antitoxin you get a (tier +3) bonus to saves (+4 total for tier 1). Didn't help you this roll, but it lasts for (tiers) hours (so 1).

GM Ilmakis |

@BB9000 between the fact you are an android (+2 vs poison) and with the antitoxin (+4 vs poison) you saved against it!
Round 4 bold can act
Kitkul -9SP
Reynold
Poppilo -8SP + Poison (Fortitude DC14) & distraction (Fortitude DC15)
Chikasa
Swarm -34HP
Gunnz
BB9000 - 18SP -7HP

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fort vs poison DC14: 1d20 + 1 ⇒ (17) + 1 = 18
fort vs distraction DC15: 1d20 + 1 ⇒ (18) + 1 = 19 Woah...
Poppilo grits his teeth, ready for the attack of the swarm and sure enough, the creatures crawl all over, biting into his flesh. Amazingly, despite the countless stings, he manages to ward off not only their poison but stays focused enough.
He quickly moves away from the swarm while picking up a grenade from the dead guard's body with his psychokinesis.
Who is proficient with grenades? He'll pass it to you to save your action.

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Reynold snatches the levitating grenade from the air, pulls the pin, and hurls it toward the swarm.
Move action pick up grenade, standard attack intersection to SW of swarm.
Attack vs. AC 5 (1 range increment): 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Concealment through foliage (if applicable; low is miss): 1d100 ⇒ 34
Not sure what the grenade is, so I don't know what to post for damage.

GM Ilmakis |

As Poppilo resists the swarm's effect he takes off one grenade on the guard's corpse.
Reynold throws the grenade that explodes far more away than expected in a loud bang!
Damage So (20ft. radius), Reflex DC16: 2d10 ⇒ (2, 4) = 6
If failed saved, deafened (mn): 1d4 ⇒ 4
Reflex Swarm: 1d20 + 9 ⇒ (7) + 9 = 16
The swarm avoid the worst of the blast but seems quite diminished.
@Chikasa

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How many more grenades are there on the corpse? Reynold, since you're beside the corpse, think you can just grab from its body directly. Although I admit it makes from great visuals for the grenade to float up into Reynold's hands. :)

GM Ilmakis |

<Botting Chikasa>
Chikasa seeing that the Swarm is still there uses another spell hoping to destroy it!
Fire Damages: 2d8 ⇒ (2, 3) = 5
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
</Botting Chikasa>
But the swarm of theropods are still alive! Nevertheless, they don't seem to like being burned, rattled or tased and they run away from the Starfinders through a hole in the energy shield.
Looking at the nearby shield emitter, you quickly understand that an errant shot damaged it, and that it has started to fail for several seconds at a time.
You starts looking around the two corpses. One is clearly the missing guard killed by laser shoots, the second is a half-eaten Lashunta, certainly by the Compsikania.
On the Lashuntas corpse, you see a strange hybrid device labeled “instinct redirection transducer” in Castrovelian. The transducer looks like a mechanical claw about the size of a human’s palm.
The dead lashunta carries also a survival knife and an azimuth laser pistol with a drained battery; his second skin armor was destroyed by the feasting compsikanias. The security guard wears casual stationwear, carries a nyfiber net, a tactical arc emitter with 20 charges, one screamer grenades II, and two doses of what is labeled "compsikania anti-venom".
When you tries to contact Radaszam, you quickly realized that no communication with the gala is possible, due to overwhelming signal interference.
What do you do?

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Perception on dead guard: 1d20 + 1 ⇒ (14) + 1 = 15
"Well if this ain't some yella-bellied son of a... Heh! Looks like our guard friend here was ambushed. Got ambushed by our lashunta friend here, most like."
Chikasa kneels down beside the lashunta and looks over the scanner.
Engineering: 1d20 + 12 ⇒ (20) + 12 = 32
Computers: 1d20 + 11 ⇒ (7) + 11 = 18
Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9 +4 more if a Recall Knowledge check with Library Chip is applicable
"Looks like the transducer incorporates a scanner and a small radio to transmit information over short distances," he says, seemingly speaking aloud to himself. "As for the rest of his stuff, ya'll help yerselves. We might wanna report back to Radaszam and Muldoi, though. Let 'em know what we found. Any o' you young folk wanna handle gettin' the bodies back closer to the gala?"

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Engineering (ally): 1d20 + 12 ⇒ (15) + 12 = 27
Computers (ally): 1d20 + 12 ⇒ (7) + 12 = 19
Reynold checks out the guard's body while his intern (who had been hiding throughout the fight) investigates the lashunta. "Shot in the back. This guys was ambushed. I'm guessing by chuckles here." He gestures to the dead lashunta.
His intern looks at the transducer. "This is a scanner with a small radio. Probably designed to transmit information over short distances."
Reynold's face sinks, and he sighs. "That probably means the gala is under attack by Chuckles's buddies right now. Let's get back and see what's up."

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Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Mysticism: 1d20 + 3 ⇒ (4) + 3 = 7
Poor Solarians, a triple stats class, with lots of wonderful skills, but no skill points to put into them
Kitkul nods."Agreed on the ambush. One does wonder what the tech is used for, maybe we should bring it back?"
Hearing that there is signal interference, Kitkul nods. "Agreed, we better hurry to get back to the gala. I don't know if I can bring the guards body back at a full run, but I could probably carry him somewhat slowly, maybe if a couple of us move him?" [/ooc] Strength 18, I believe I have 6 bulk on me, so 3 more before becoming encumbered, and a total of 9 more before being unable to move[/ooc]

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mysticism: 1d20 + 13 ⇒ (2) + 13 = 15
"Not much help with the bodies. But give me a quick moment." Poppilo summons his magic to scan the area for any remnant magical auras.
cast detect magic

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Max takes a look at the damaged shield emitter to see if anything can be done to repair it.
WE HAD BEST ENSURE THAT NO ADDITIONAL INCURSIONS OCCUR. UNEXPECTED WILDLIFE WILL OBSCURE EVIDENCE AND DISRUPT INVESTIGATIVE ATTEMPTS.

GM Ilmakis |

BB9000 looks at the shield emitter and concludes that nothing big could pass through it, and it was sheer luck, or unluck, that the compsikanias went through it.
Nothing more magical seems to beep at Poppilo's detect magic except for the strange device that had the Lashunta.
With nothing more here to find and no time to loose, the Starfinders go back to the gala.
===== to the Gala ====
As you reach the premise of the gala, you encounter Radaszam and Muldoi coming your way. Both look haggard and bear signs of recent combat.
Radaszam seeing you barks Glad we caught you. We have a situation. After you left, a group of terrorists calling themselves Ipsoth’s Children ambushed the gala. It was well-planned; they were armed, and they shut down all communications almost immediately. They’ve captured several high-profile hostages.
Muldoi adds They released Vossi! The feathered renkroda. It overwhelmed my security forces, but didn’t attack Ipsoth’s Children—they were controlling it somehow...
After a short silence she continues The two of us barely managed to escape.
There’s an emergency communications bunker out in the Ikal Expanse. We could use that to alert Esowath Nexus and call for reinforcements, but it’s a long walk. If we can get some vehicles from the equipment tent, we can get there faster.
As Muldoi explains what happened, some of you starts understanding the goal of the strange device on the dead Lashunta. It certainly could help controlling the renkodra!

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Earlier
computers(aid): 1d20 + 9 ⇒ (10) + 9 = 19
medicine: 1d20 + 4 ⇒ (9) + 4 = 13
That should be enough to make the computers check
"Wow, look at that. Bionanites. Why would someone be looking for them here?"
----
Gunnz scowls. "Any chance the security station is still in our hands? I'd love to get my armor back."
She hobbles a bit further "And these heels are killing me."

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Culture: 1d20 + 6 ⇒ (2) + 6 = 8 -5 to the DC to Recall Knowledge if Ipsoth's Children can be considered part of the criminal underworld.
Despite his dealings in the back alleys and dark corners of the world in his youth, Chikasa's knowledge doesn't extend much into the realm of terrorist cells, and he doesn't know much about Ipsoth's Children. "Whadd'ya know about these terr'rists, Muldoi," he asks the head of security, "They ever give ya trouble before today?"

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I presume that I still have lingering penalties to cha related checks due to the venom? Would the antivenom reverse that? If so, Max will use a dose. I am allegedly a party-face after all.
Max massages his throat for a moment. RECOVER LAST VOCAL PATTERN.
"Well... we had best gather whatever equipment we can quickly and hit the road. I'll see if I can figure out how this transmitter works to control the Renkroda. We'll want to recover her unharmed. She'll likely need a medical exam to make sure she's still fit for release back into the wild. Whatever these Ipsoth's Children were attempting, we cannot allow their actions to cloud the case that this gala was attempting to promote."
Computers + Gunnz Aid: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 Same bonus
He looks over at Gunnz. "If the heels cause issues, I hope you are able to drive barefoot."

GM Ilmakis |

Muldoi thinks a few second before answering Chikasa No, never heard of them before! But I think I've heard of the name Ipsoth before... May be on the guest list? But I'm not sure.
Radaszam cuts the discussion No time to lose. The equipment tent is at the edge of the gala site. I've seen a few armed formians patrolling near the tent. Muldoi and I will slip into the tent to commander some vehicles, you will handle the guards.
Synchronise your timer with mine. We act in 3:00.
GO!
As ghost, the Vesk and the Kasatha moves away letting you handling the formian guards.
Several dirt paths through the jungle bear wheel ruts. The widest path leads to a large, sturdy tent where stand the buggies and some equipment.
How do you approach?

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Max takes the cue and quickly adjusts his clothing to reveal his weaponry and conceal his more formal attire. He makes sure that his starfinder insignia is stowed, and that his palm implant is obscured. Using Altered Bearing talent to attempt a Disguise check as a move action to alter minor details of my appearance.
Disguise: 1d20 + 13 ⇒ (6) + 13 = 19
"Be on your guard. Shield wall patrol is down... eaten by something. What's your status?"
Max walks up like he owns the place, hoping to keep their eyes off of Muldoi and Radaszam... and hopefully confuse them long enough to get better tactical positioning.
Bluff: 1d20 + 11 ⇒ (12) + 11 = 23

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Kitkul--being a formian-- is not certain what it should feel. Formians apparently are being part of this mess. And it seems that they might be working with lashunta's....Kitkul wonders what this Ipsoth is about.
Seeing that Max is trying something, Kitkul will just act like Max's bodyguard. It doesn't have any obvious Starfinder insignia, just ceremonial armor, so it might work.
assist on bluff: 1d20 + 3 ⇒ (5) + 3 = 8
And apparently Kitkul is not doing a very convincing job.....

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edit: Went back the threads to check. Ipsoth is that regal looking Haan that BB9000 and Chikasa spoke with at the gala.
Poppilo has disguise self.
"Hold up a second. Let's confuse them further." Poppilo raises his hand to stop the team momentarily. He concentrates briefly, summoning his divine magic, and almost immediately, his form morphs into that of the dead lashunta they had found earlier. "Let me go in first. But stay close when it all goes south. 'cos it will. We are Starfinders. It always happens."
disguise, disguise self: 1d20 + 6 + 10 ⇒ (14) + 6 + 10 = 30
Moving confidently towards the formian guards, he grins with a awkward smile. "Hey, hey, sorry I'm late. Took down that guard with no problem, But .. haha... I accidentally damaged the shield emitter in the attack and as luck would have it, a swarm of some kind of theropods came through! Took me a while to drive them away to join back. I know I know, I'm supposed to be with the rest at the gala but those Starfinders are roaming everywhere! Can I stay with you?"
bluff: 1d20 + 6 ⇒ (14) + 6 = 20 And whatever bonuses you think appropriate with the disguise self.
As soon as he gets close enough to them (35ft), he again concentrates briefly to mentally force the closest to become friendly. (Force amity: spend 1 rp for charm person DC17)

GM Ilmakis |

Despite the fact that the dead Lashunta was half eaten and quite difficult to impersonate (except if you want to play like "Freddy") Poppilo manages to make a quite convincing terrorist.
He approaches the two guards that looks at him suspiciously while his comrades follow a little behind.
The two formian guards let Poppilo approaching and when he tries to force one of them to become more friendly something goes wrong as the guard seems immune to Poppilo charm!
Can't stay. You must go with the others at the stage. says the first guard.
The second senses that his mind was attacked and alerts the other Password!
Init, Reynold: 1d20 + 4 ⇒ (3) + 4 = 7
Init, Chikasa: 1d20 + 2 ⇒ (11) + 2 = 13
Init, Kitkul: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Gunnz: 1d20 + 7 ⇒ (7) + 7 = 14
Init, BB9000: 1d20 + 6 ⇒ (20) + 6 = 26
Init, Poppilo: 1d20 + 0 ⇒ (11) + 0 = 11
Ennemies: 1d20 + 6 ⇒ (5) + 6 = 11
You can place yourself on the map. Those you make a DC9 in Bluff/Disguise can get closer to Poppilo, Those that make a DC22 in Stealth can move closer through the forest, up to 30ft. from the ennemies
Round 1 bold may act
BB9000 - 18SP -7HP
Gunnz
Chikasa
Ennemies
Poppilo -8SP
Reynold
Kitku -9SPl

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Gunnz, knowing she is not really dressed for this part, puts a stern expression on her face. Doing her best to look like a spy, she saunders along with Max.
"And if anyone has been touching my gear, I'll be upset."
bluff(aid): 1d20 + 9 ⇒ (10) + 9 = 19 Ninja'ed - will go with the bluff though
With a sigh, Gunnz draws and fires, making sure her static arc pistol is set to stun.
trick shot DC 20+CR: 1d20 + 19 ⇒ (14) + 19 = 33 Flat footed vs everyone
attack red vs EAC: 1d20 + 8 ⇒ (6) + 8 = 14 Likely a miss, but in case..
damage(E): 1d6 + 2 + 1d8 ⇒ (1) + 2 + (6) = 9

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Max walks forward quickly, drawing his own arc pistol. He lines up a shot with the second formian and spouts out some nonsense to confuse him. "The password is hunter2!"
He gives the guard just a moment for the gears to turn... then BZZZZAAAAT!
Clever Attack DC 15 + 1.5x CR: 1d20 + 11 ⇒ (16) + 11 = 27 If that succeeds, orange is also flat footed to everyone. If it fails, he's flat footed to me only.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage (NL, E): 1d6 + 2 ⇒ (2) + 2 = 4

GM Ilmakis |

@Gunnz you need to hit your target to flatfoot it vs everyone.
The second formian seems quite surprised by BB9000's words as is BB900 who completely miss his shot!
Gunnz after tricking her target miss, her shot an inch too far!
Round 1 bold may act
BB9000 - 18SP -7HP
Gunnz
Chikasa
red
orange flat-footed
Poppilo -8SP
Reynold
Kitkul -9SP
Remember You can place yourself on the map. Those you make a DC9 in Bluff/Disguise can get closer to Poppilo, Those that make a DC22 in Stealth can move closer through the forest, up to 30ft. from the ennemies

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Bluff: 1d20 + 1 ⇒ (5) + 1 = 6
Chikasa tries to play the part of a wounded prisoner as he hobbles along behind Poppilo, but he is less than convincing. Thankfully, he doesn't need to be very close to hit his targets as he raises his sniper rifle, steadies his aim, and fires.
Move action to aim sniper rifle and extend range to 250ft, ignoring 2 points of cover due to sniper scope; standard action to fire at Orange
Tac Shirren-eye Rifle vs KAC: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d10 + 3 ⇒ (5) + 3 = 8

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Can't fail the Bluff check (+18+d6+1). Also, I have the Fast Talk feat; I was slow on the post for this encounter, but in future encounters I'd love to capitalize on it to try to give everyone surprise.

GM Ilmakis |

@Reynold, sorry forgot your ability. I will try to remember it for next time!
Remember also that the skill focus and expertise bonus are both insight bonus and don't add together.
The two guards avoid the Starfinder's shots! Then they return the fire to Poppilo.
Azimuth Laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Damages, F: 1d8 + 3 ⇒ (1) + 3 = 4
Azimuth Laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Damages, F: 2d8 + 6 ⇒ (7, 6) + 6 = 19
Azimuth Laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Damages, F: 1d8 + 3 ⇒ (7) + 3 = 10
Azimuth Laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Damages, F: 1d8 + 3 ⇒ (4) + 3 = 7
The Lashuntas is severely burned by the shots and even takes fire!
Round 1 bold may act
BB9000 - 18SP -7HP
Gunnz
Chikasa
red
orange flat-footed
Poppilo -24SP/-14HP/On fire Fire Damages: 1d6 ⇒ 5 DC15
Reynold
Kitkul -9SP
Round 2 bold may act
BB9000 - 18SP -7HP
Gunnz
Chikasa
red
orange flat-footed
Poppilo -24SP/-19HP/On fire?
Reynold
Kitkul -9SP

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Kitkul sees that the ruse is over before it even began, but was still a but surprised on how fast things went south.
Quickly it grabs its mote and a blue-white mace appears in its hand. With that it quickly moves forward 20 feet, and then, as it charges the formaian Gunnz shot, flickering flames manifest around Kitkul.
Attack vs. oranges flat-footed KAC : 1d20 + 8 ⇒ (7) + 8 = 15
Lethal Damage (this round): bludgeoning mostly: 1d6 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11 10 Bludgeoning(2 +7(str and lvls)+1 (photon), +1 Energy
Start of Round: Photon Attunement (1/3)
Move Action: Move 20' forward, while forming solar weapon
Standard Action: Stellar Rush (Standard Action to charge, no charge penalties)

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Chikasa maneuvers into a better position with his jump jets, then grabs another round for his rifle and slots it into the chamber.
Move action to move 30ft, move action reload sniper rifle.

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Max pushes forward and places himself in front of the heavily wounded Popilo. TAKE COVER, FRIEND
He reaches back as though to go for his medkit, then quickly takes another shot off at Kitkul's target.
Clever Feint: 1d20 + 11 ⇒ (6) + 11 = 17
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (NL, E): 1d6 + 2 ⇒ (6) + 2 = 8
"EFFECTIVE TACTICS KITKUL, KEEP UP THE PRESSURE."

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Oh, we forgot to heal up earlier. I could have at least healed BB9000. Sigh.
Despite the horrid wounds and the terrible pain from the flames, Poppilo grits his teeth and manages not to even utter a moan. The pain keeps him from replying Max as he drops to ground, rolling around to put out the flames.
ref, drop prone to smother: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16

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Oh crap... I forgot about that. We never managed to get a rest did we... Um... anyone want to stand in front of me?

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Reynold watches Poppilo go down. "Get up, champ! We got bogies on our twelve!" He gestures toward the orange formian. "Hit that one first, team."
Standard inspiring boost on Poppilo (regain 18 SP), move get 'em on orange.

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"If you put a hole in my party frock, I will be soooo mad!" warns Gunnz, as she tries to put a hole in the orange coated one.
trick shot, DC 20+CR: 1d20 + 19 ⇒ (14) + 19 = 33 Flatfooted vs everyone
attack vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22 Let us hope that hits
damage E: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (5) = 10

GM Ilmakis |

This time Gunnz is able to hit her target while Chikasa moves to get to a better position and Kitkul miss the formian guard.
As Poppilo extinguishes the flames Reynold encourages his comrades to shoot at the left guard and his comrade that nothing is lost.
BB9000 fails to distract sufficiently the guard but nonetheless hits its target!
The formian facing Kitkul tries to Sting twice Kitkul
Sting + formian toxin vs KAC: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
Damages: 1d4 + 7 ⇒ (1) + 7 = 8
Sting + formian toxin vs KAC: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Damages: 1d4 + 7 ⇒ (3) + 7 = 10
The orange one, shoots back at Gunnz
Azimuth laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Damages, F: 1d8 + 3 ⇒ (1) + 3 = 4
Azimuth laser rifle vs EAC: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damages, F: 1d8 + 3 ⇒ (7) + 3 = 10
Round 2 bold may act
BB9000 - 18SP -7HP
Gunnz -10SP
Chikasa
red -8HP
orange -10HP flat-footed +1 to hit
Poppilo -6SP/-19HP/Prone
Reynold
Kitkul -19SP + Poison (DC12)
Round 3 bold may act
BB9000 - 18SP -7HP
Gunnz -10SP
Chikasa
red -8HP
orange -10HP flat-footed +1 to hit
Poppilo -6SP/-19HP/Prone
Reynold
Kitkul -19SP + Poison (DC12)

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Reynold again concentrates on the left formian. "Focus fire, folks!" he calls, making a shot at its legs.
Move get 'em on orange, standard clever attack on orange.
Bluff: 1d20 + 18 ⇒ (2) + 18 = 20
Bluff Reroll (convincing liar): 1d20 + 18 ⇒ (4) + 18 = 22 Flat-footed to all if CR is 5 or lower, or if its Sense Motive Modifier is +12 or lower.
Attack vs. EAC (get 'em, flat-footed): 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21
Damage (E): 1d6 + 3 ⇒ (6) + 3 = 9

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Once again, Chikasa lines up a shot on the guard on the left, then squeezes the trigger.
Move action to aim sniper rifle and extend range to 250ft, ignoring 2 points of cover due to sniper scope; standard action to fire at Orange
Tac Shirren-eye Sniper Rifle, Get 'em, vs Flat-footed KAC: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 1d10 + 3 ⇒ (4) + 3 = 7

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Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6Yep....using my reroll. I also wonder why formian's don't get a poison resistance to their own poison--and why PC formains don't get poison :-)
Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
Kitkul hears people stating to focus on the one it is not currently fighting. While it understands that, it doesn't want the one it is currently fighting to be free to attack its allies.
With that it swings its mace again and again at the formian.
Attack vs. Red KAC : 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Lethal Damage (this round): bludgeoning mostly: 1d6 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11 Bludgeoning (7(dice dam, str and lvls)+1 (photon), +1 Energy
Crit damage (+ Staggered Fort Save: DC=?): 1d6 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14 Bludgeoning (12(dice dam, str and lvls)+1 (photon), +1 Energy. Note I hav never crit hit with the solarian crystal. I believe the DC is equal to 10 + 1/2 lvl + STR Modifier, so 10 +1/2 +4=14 or 15 (if 1/2 of 1 is 1...I think there is a rule somewhere).
Attack vs. Red KAC : 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Lethal Damage (this round): bludgeoning mostly: 1d6 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10 Bludgeoning (8(dice dam, str and lvls)+1 (photon), +1 Energy
Start of Round: Photon Attunement (2/3)
Full round Action: Full attack.