
Azothath |
Durable Aniform (Dur Anfrm)
School: Trns(T|τ), subschool: polymorph;
Domain/Mystery: animal 5; Subdomain: fur 4;
Level: arcanist 4, uc-summoner 4, sorcerer 4, witch 4, wizard 4, druid 4, shaman 4, medium 4, occultist 4, psychic 4, spiritualist 4, alchemist 4.
Casting Time: 1 standard action
Components: S, M(piece of the animal form to be assumed, common/domestic $0 otherwise $↑[⌊HD/2⌋]), F:collar of at least $50 value or any magic item [neck].
Range: Personal
Target(s): Self(caster)
Duration: 10*CstrLvl min (Đ)
Save: none; SR: Yes
Description
Durable Aniform lets you assume the form (but not the animal type) of a creature of the animal type of your size or one size smaller or larger wearing the focus. If the form you assume has any of the following abilities you may gain the abilities in the form up to the listed maximum from up to four lines below;
• aquatic gain water breathing but lose air breathing, or amphibian gain water breathing but are staggered for 1d3+1r after 10 consecutive rounds breathing air
• blindsense(echolocation) 20ft {see bat}
• burrow 10ft, if lrg or hgh sized 20ft (earth, soil, loose gravel) & can hold breath twice normal time
• climb 30ft, if lrg or hgh sized 40ft, +8 race climb skill (see Special Movement Types)
• senses: darkvision 60 ft, low-light vision, scent 30ft
• fly 30ft (average maneuv), if lrg or hgh sized 40ft, +8 race fly skill plus size modifiers
• spd 40ft, if lrg or hgh sized 50ft
• swim 30ft +8 race swim skill
• tremorsense(also for non-sound based blindsense or blindsight) 20ft
and up to 3 natural attacks (at best 2 can be primary attacks) of the animal form.
Based on the forms size, apply the following changes to the caster;
• Tiny animal: gain +6 size to Dex, -2 size to Str, weapon finesse or alertness feat.
• Small animal: gain +4 size to Dex, if current Str score is 8 or less +2 enhc Str, a +1 natural armor bonus or alertness feat.
• Medium animal: gain +2 size to Dex and Str, if current Str score is 8 or less +2 enhc Str, and a +1 natural armor bonus or alertness feat.
• Large animal: gain a +4 size to Str, if current Dex score is 8 or less +2 enhc Dex, and a +2 natural armor bonus or +1 natl & alertness feat.
• Huge animal: gain a +6 size to Str, -2 size to Dex, and a +4 natural armor bonus or +2 natl & toughness feat.
You retain your voice and the ability to speak in the style of the animal form at a volume according to the form and those familiar with you can recognize your voice. You do not gain the ability to speak with animals of your form or empathize with them. If the form has hands/paws/claws that can grasp objects (see Magic Item Body Slots for animal and familiar abilities) you retain the ability to make somatic gestures for spell casting, otherwise without grasping hands actions take twice the normal time required (immed/swift become move, move/std become full round action) and generally take a -4 penalty on Dex based tool using skills. Similarly without grasping hands activating spell completion items (such as scroll and wands) takes twice as long.
As a full round action you may regurgitate one small accessible item at the time of your polymorph (such as a potion, wand, scroll, lgt weapon) or in 3 full rounds a medium item (belt or shoulder item, stowed item, lgt weapon), large items like armor, shields, worn clothing, 2-hnd or polearm weapons and such cannot be regurgitated. Unfortunately you cannot absorb or re-absorb items but ingesting them remains a possibility. Many casters have a bag or custom backpack(2* usual cost) made for their common animal form.
Knowledge(Arcana) can identify you as polymorphed/transformed (DC15 +CstrLvl) creature but gaining details and vulnerabilities is a move action over a full round of study {gaining your original type and caster style(arcane, divine, psychic) first} and Knowledge(Nature) can identify you an a Magical Beast (DC15) without further details. Animals of your type can recognize that you are different and to be avoided after 1d4+1 rounds of interaction with a Percptn DC 20 or Sns Mtv DC15 check.
This spell ends other size changing polymorphs such as enlarge or reduce person before durable aniform changes are applied but can only suppress Fourth spell level or above polymorph spells giving a knowledgeable caster some respite from a baleful polymorph. If your focus/collar is removed or destroyed the spell ends.
=== Azothath's Homebrew ===
Spell: Discorporation:C0
Spell: Celestial Healing:C1{rework}
Spell: Twilight Knife:K2 {rework}
Spell: Lsr Shadow Walk:I3
Magic Item: Candy Surprise $50 (a chaotic magical candy for children made originally by prankish witches(of course!)).
Monster: Barkgator NN Med animal (reptile) CR:1 (aka tree gator, trunk caiman, forest snapper) (crocodillia latrarémorsu) {note the natural coloration}
Monster: Cladium Tumba Mother NN Med plant (grass) CR 3 (aka grave-sedge, widow’s needles, numbs-nails) & link to regular grave-sedge CR:0.25.
Monster: Helminth Swarm NN Fine vermin(swarm) CR:3 (aka undead cleanup)
Monster: Worm that Inhabits (Worm that Walks template) CR:15
Weapon: Automatic Crossbows $1350.
Poison(mythic/silly): Swansong Poison {priceless}
*this* Purchased Mounts Purchased Horses
Special Material: Hagcloth
Feat: Arithmancy{rework, Digital Roots process}
Feat: Sacred Geometry {rework using Digital Roots & see 13th post}
Feat: Combat Expertise{rework} see Def Wpn Training {rework}
Feat: Defensive Weapon Training{rework} see Combat Expertise {rework}
Sense: Spiritsense (Su)