
Dungeon Master Zack |

I am working on a set of new and modified classes according to my preferences.This is to be the first step on a path to creating a modified version of Pathfinder as a whole, a sort of 1.5 to Pathfinder's 3.75 if you will. I will be using some ideas from PF 2e and maybe D&D 5e. Right now I mostly just have concepts and the skeletons of the classes i.e. hit die, BAB, etc. As of this post I haven't figured out what to do for equivalents to the Bard, Monk, Paladin, or Ranger, though some of them may become Prestige Classes. Feel free to check them out and give comments, criticism, etc.
https://docs.google.com/document/d/1eTV0bVjA9CXCV1Ru7_1NbtgXEyDaMAYzRsxf9uX HtgM/edit?usp=sharing

Andostre |
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Try this link. The Paizo forums put a space in any string after 75 characters. Using the [url] tags prevents this.

Dungeon Master Zack |

The fighter is getting the ability "mettle" from the Anachronistic Adventures enforcer class, which is basically the gunslinger's grit, if you aren't familiar. They also get deeds to go along with them. I am also considering some kind of ability to emphasize certain skills associated with various types of fighters, like tacticians, scouts, cavalry , etc.

Dungeon Master Zack |

Here's the current form of my champion class: Link
This champion is a martially inclined replacement for the cleric (along with the invoker and minister classes), I haven't decided what to do with the paladin yet.

Azothath |
okay, three comments; focus!, be clear as to what you're doing, complete & indicate it.
Basic technical problems; no idea if Champion replaces Fighter, where does that section end? Did you transition into Cleric without a header? Don't play word games with ability/features like Weapon Focus/Focus Weapon as it's confusing to 13 yo readers and non-literal text searches. Think simple unique keywords.
I'm conflicted on Alignment as it has its uses as a 3.0/3.5 OGL relic. I'd separate the GM adjudicating roleplaying to a more general function (as Alignment is just part of a PC's character) and leave Alignment as a targeting/information item. Divine and Patron based types should have a defined & printed moral/ethical norms & behavior statements (such as 3 goals, a commitment besides revering their deity, and 3 prohibitions) that the GM can hold them accountable to rather than a nebulous opinion of past actions as GMs & Players may differ on what they think those roles are... printing it out helps. It doesn't mean that role can't change but it does mean Players & GM need to talk and seek agreement.
Scaling damage on a deity's favored weapons is actually not bad but a sacred/profane bonus to hit and/or damage would be better vs opposing auras/faiths. I believe Channel offers that option via a feat but it could be incorporated as a class feature, see Smite Evil.

Dungeon Master Zack |

I'm not sure what you mean regarding the Fighter. If you could point out the exact part of the description that is the problem, I would greatly appreciate it.
The Sacred Weapon feature is actually taken unmodified from the warpriest (as is Sacred Armor). That doesn't mean that it can't be improved upon, so I appreciate your feedback.