| Gobhaggo |
Well for one thing it allows flexibility in how an exemplar is built, with the amount of weapon Ikon feats it also imbalances by basically forcing a very 'eggs in one basket' playstyle--and worse, eggs in one specific basket and it just plain doesn't seem fair.
Like I've seen only 2 other Body Ikon feat compared to the 10+ of weapons.
Evilgm
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Additional Weapon feats are simply more necessary than Body feats, because they are generally suited to very specific builds. Every Exemplar will have a Body Ikon so in general most Body feats are an actual option, but not every Exemplar will have a Bow Ikon or a Hammer Ikon so there needs to be feats for both, as well as swords, spears etc.
| Gobhaggo |
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I'd be fine if the ratio was like 2 to 1 or 1.5 to 1 but 15 weapon feats compared to 2 for the other ikons is just wayyyy too much.
I don't disagree on that weapons should have more feats, I just disagree on how many weapon feats there are. And what if someone wants to focus on Body ikons or the worn ikons? Why is going all in and putting feat after feat into 1 Ikon restricted to weapons only?
The class is based around 'stance' switching after all, a better balance between all three would be appreciated