What's like Kingmaker (that's not Kingmaker)?


Advice


Toying with the idea of running a settle the wild / build a kingdom game. Kingmaker is the obvious way to go here... except that freaking EVERYBODY knows Kingmaker now. It's been around forever, it's one of the two or three most popular APs and it has a popular video game. Even people who haven't played it know the plot and the Big Bad.

Okay then... what else is out there that might scratch this particular itch? In this case, the more obscure the better! (As long as it's at least okay-good.) 3PP, weird online stuff, something that was published in Dungeon magazine back in 1993... whatever.

What've you got?


Pathfinder Roleplaying Game Superscriber

Homebrew?

The hexploration rules are in the GMG the Army and kingdom rules from Kingmaker were put on AoN


Perhaps Quest for the Frozen Flame? I hear that it has a lot of wilderness survival elements to it at least. Though maybe not as much in the way of settlement creation. Not sure, I haven't actually played it - just read the cover.

Liberty's Edge

breithauptclan wrote:
Perhaps Quest for the Frozen Flame? I hear that it has a lot of wilderness survival elements to it at least. Though maybe not as much in the way of settlement creation. Not sure, I haven't actually played it - just read the cover.

IIRC, Quest is keeping your following alive while chased by a powerful enemy until the PCs get strong enough to face them and beat them. Not much room/time for kingdom-building I fear.

I was thinking Strength of Thousands might somehow be tweaked to include kingdom-building but I do not know how feasible it is (not read, not played).


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Quest for the Frozen Flame has the wilderness Hexploration stuff. For kingdom management (but not building) Blood Lords is a thing. I haven't finished book 1 of Kingmaker, but I suspect that nothing else will quite scratch the itch. After all, why make another Kingmaker when they already remade Kingmaker?

Wayfinders Contributor

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If your group is willing to try Starfinder, Horizons of the Vast AP should scratch the Kingmaker itch very nicely.


Hilary Moon Murphy wrote:
If your group is willing to try Starfinder, Horizons of the Vast AP should scratch the Kingmaker itch very nicely.

Oooh, and you could probably update it to the SF2 playtest rules. I imagine, anyway. I updated Rose of the Runelords to the PF2 playtest and it was surprisingly easy.


I'm going way back, but ad&d had the birthright setting and all the way back in basic you had the test of the warlords modules.

Another option I've seen over the years is people hacking skulls and shackles into a pirate kingdom adventure.

Sovereign Court

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Captain Morgan wrote:
Hilary Moon Murphy wrote:
If your group is willing to try Starfinder, Horizons of the Vast AP should scratch the Kingmaker itch very nicely.
Oooh, and you could probably update it to the SF2 playtest rules. I imagine, anyway. I updated Rose of the Runelords to the PF2 playtest and it was surprisingly easy.

Rose of the Runelords sounds like a wonderful bodice-ripper novella :P


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My group likes it racy, what can I say.


Um... queen maker? (Trolling)

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