Base Kinesis for Metal kineticist


Rules Discussion


So, discussing with some friends and we came across a potential to break the economy of the world with Base Kinesis of the metal kineticist.

Base Kinesis states:
“Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses.”

This will create an unworked metal chunk of Light bulk. The question is what does “Ordinary, non-magical" mean. Does that refer to the rarity? Could I make a chunk of Iron or Gold?

What about cold Iron or Silver? They are both common special materials.

What about chunks of other special materials of higher rarity? They are unworked and non-magical.

This would then get even more rediculus if we add in extended Kinesis that would Propogate the chunk into a 5x5x5 cube.

Even with just saying you could do iron/tin/Copper that will still break the economy as there is no duration to the element generated. Also Silver and Gold are listed as trade goods and not only as special materials.


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The sidebar on the same page stipulates whatever you're generating has negligible value. So typically not precious metals.


aobst128 wrote:
The sidebar on the same page stipulates whatever you're generating has negligible value. So typically not precious metals.

Thank you I did miss the sidebar as the discussion was being done without the books and referring only to AON.

For those wondering the side bar does state:
"Precious Materials: Elements you create (using Base Kinesis to generate an element, for example) must typically be ordinary materials of negligible value. You can’t create precious or valuable materials like silver, gemstones, or duskwood unless otherwise noted."


Some people here suggested that as kineticist you could use your class DC to warn income

Which would Put your element generating Powers on the same Level as every other skill, that seems to be a largely fair solution

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