Rebirth in Living Stone ending on overflow?


Rules Discussion


This is half wishful thinking, half mechanical relevance, but I keep looking at rebirth in living stone and questioning exactly how it works. It will likely never get clarified as devs have better things to do and high level play is rarer, but I thought I would pose the question to the community.

Rebirth in living stone text - Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone. You gain 40 temporary Hit Points. You’re immune to critical hits and precision damage. You can’t be pushed, pulled, or tripped while you’re standing on earth or stone. Your earth Elemental Blasts deal an additional 1d10 damage of their normal type.

These benefits last until the end of your next turn, but you can Sustain them up to 1 minute.

After you gain temporary Hit
Points from this impulse, you can’t do so again for 10 minutes.

And then there's the relevant text for channel elements - Your kinetic aura automatically deactivates if you’re knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can’t use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates.

So rebirth in living stone both ends on overflow, but can be sustained through overflow?The wording of RiLS makes me feel like it does persist through overflow and just lasts a round unless sustained. It would also be a bummer if you got the temp hp, had to do an overflow, and then lost them and couldn't regain them until ten minutes were up. If it did end on overflow it would seem counterintuitive to me, but I do understand becoming immune to crits is a very strong effect so maybe that is the intent. Just stinks like a fart if you couldn't use it and the other earth capstone in tandem. What do you all think?


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Gaulin wrote:
So rebirth in living stone both ends on overflow, but can be sustained through overflow?

Rebirth in Living Stone is a Stance. As well as needing to be sustained.

Rebirth in Living Stone doesn't have override text to override the Kinetic Aura rules about deactivating Stances. So if your Kinetic Aura deactivates, then the Stance ends. Regardless of whether you try to sustain the effect or not.

There is also nothing preventing you from re-activating your Kinetic Aura and using the free 1-action Stance Impulse to turn back on Rebirth in Living Stone again. You just won't get any more Temporary HP from it.


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I feel that this impulse is another thing that isn't intended to be how it is and may get errata'd, mostly I think that either it started as a stance and turned into a sustain or the reverse (or it kept going back and forth) and the final printing ended with text for both giving you the worst of both worlds


breithauptclan wrote:
Gaulin wrote:
So rebirth in living stone both ends on overflow, but can be sustained through overflow?

Rebirth in Living Stone is a Stance. As well as needing to be sustained.

Rebirth in Living Stone doesn't have override text to override the Kinetic Aura rules about deactivating Stances. So if your Kinetic Aura deactivates, then the Stance ends. Regardless of whether you try to sustain the effect or not.

There is also nothing preventing you from re-activating your Kinetic Aura and using the free 1-action Stance Impulse to turn back on Rebirth in Living Stone again. You just won't get any more Temporary HP from it.

You could be right. I just wonder about the intent behind having to sustain a stance, is it because it's so strong that it needs that extra penalty?

I would say that after the stance ends your temp hp is gone. Also there is little benefit to using the stance at the start of your turn if you're going to use an overflow impulse. It could be the intent is that while you have RiLS active you just move, blast, and use a handful of other non overflow impulses but that just seems so wrong to me


Karneios wrote:
I feel that this impulse is another thing that isn't intended to be how it is and may get errata'd, mostly I think that either it started as a stance and turned into a sustain or the reverse (or it kept going back and forth) and the final printing ended with text for both giving you the worst of both worlds

I find that to be very believable.


Since it doesn't affect your aura, yeah it should have been a stance.


Earth impulses (see also Tremor damage scaling) and composite impulses are the two sections with multiple potential errata issues. The others all seemed pretty clean to me.

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