| Calliope5431 |
Originally put this in the RoE Errata thread but then thought better of it, since I don't want to clutter that up.
Steam Knight has bizarre interactions with the Leap rules, since it overrides how far you jump but not how high. Rules as written, Leap lets you go 3 feet vertically (and 5 feet horizontally) or 10 feet horizontally and an unspecified but probably negligible distance vertically.
Not sure if it's intended, but in order to "leap over" someone who isn't a halfling child or similar you need to jump vertically multiple times (going up 3 feet each time) and then jump horizontally.
Do people believe this is intended usage? Can you jump vertically 3 feet + your horizontally each time you leap? I am so uncertain of how to evaluate this impulse.
(and yes, obviously if you combo with cyclonic ascent's air walk ability it gets a lot better, since you can just hop around 10-15 feet in the air without having to reach that height via jumping first)
| Kinithin |
I'm fairly sure it's intended to function like the Jump spell, and you can move 30' in a direction of your choosing.
That doesn't explain how to jump over a creature, the question at hand.
So here goes.
The High Jump activity allows one to perform a 5' vertical jump, enough to surpass the height of a Medium creature. It's a two-action activity which requires an Athletics check, and requires moving as part of the activity. The Quick Jump feat makes it a single action, and it removes the need/ability to move first.
The Powerful Leap feat increases the height of your vertical leaps to 5'.
Either way, you'll need to leap horizontally from there. But you could possibly jump over more than one creature with that leap.