Question about breaking curses in PF2


Advice


So in PF 1 there are two spells for breaking curses: Remove Curse and Break Enchantment, available to many spell lists, including Clerics and Wizards.

In PF 2, however, the Break Enchantment spell is nowhere to be found, and Remove Curse is on the Divine and Occult spell lists exclusively.

So, playing a toon in Strength of Thousands, where a certain prestigious school of magic only teaches the Arcane and Primal traditions, the two that don't get access to Remove Curse...

Or in other words, how do Wizards and Druids etc. go about dealing with curses?


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I'd think they'd go to a temple, the same as rogues, fighters, et cetera. Also, a curse could have other ways to remove it, especially if it's a special curse for part of a plot line in a campaign.


You may also consider rituals
while there is no official uncursing ritual, players and gms are encouraged to homebrew them and use them as appropriate

while this is mostly for home games, it is certainly viable for druids to turn to their circle, witches to their covens and mages to their academies in the hopes that they know how to break a curse


Will have to ask the GM about that then.


My table recently used wish to break a curse. The curse itself was too powerful to counteract normally, so we performed a ritual to power it up and the cursed character received some backlash for going beyond the typical bounds of the spell.


The thread Effects for Curing Curses? from January 2023 searches for all the ways to remove curses. The 3rd-level spell Claim Curse falls into the same divine and occult traditions as Remove Curse and is only temporary anyways. Affliction Mercy feat 12 for Champion class and feat 14 for Blessed One archetype can also remove curses.

The lowest-level solution for other classes is the 13th-level 450-gp potion Panacea. Making a Panacea requires 13th level, master proficiency in Crafting, the Magical Crafting skill feat 2, and the formula for Panacea, but those sound like they should be available at the venerable Magaambya school of magic.

Unique items are also possible. My party had to use a Wand of Remove Curse to remove the cursed disease Darkblight in Prisoners of the Blight because they had only primal and arcane spellcasters but the druid had multiclassed to cleric and could cast divine spells up to 3rd level. Remove Curse is 4th level, but she could use a wand with the spell. However, Prisoners of the Blight had a quest to find a magic scepter and four magic rings that could be reassembled into an artifact called the Dryad's Song. Each ring had magic powers to over Darkblight on its own, so I added that it could temporarily negate the curse on Darkblight so that Darkblight could be cured like any non-cursed disease.

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