
Podok |
Having some issues regarding ego and pricing of intelligent items. Wanting to create a +1 cloak of resistance, that gives fire resistance 5, and casts burning hands 3/day. mental stats are
Int: 6
Wis: 10
Cha: 6
telepathy, sense 60ft, and darkvision.
Im using 5kgp as the price for the fire resistance, any help is appreciated.

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Having some issues regarding ego and pricing of intelligent items. Wanting to create a +1 cloak of resistance, that gives fire resistance 5, and casts burning hands 3/day. mental stats are
Int: 6
Wis: 10
Cha: 6telepathy, sense 60ft, and darkvision.
Im using 5kgp as the price for the fire resistance, any help is appreciated.
Magic Items / Intelligent Items
First off, mental stats have to be at least 10. Source
PRPG Core Rulebook pg. 533
So, what I'm coming up with is:
1,000g Cloak of Resistance +1 (Caster Level 5)+ 5,000g Fire Resistance effect
= 6,000g Base Item (+2 Ego)
+ 0,500g Intelligent item fee
+ 1,000g Telepathy (+1 Ego)
+ 0,500g Senses (60')
+ 0,500g Darkvision
+ 1,200g Burning Hands (CL 5, Save DC 11) 3/day (+1 ego)
= 9,700g Total Price
Final Ego should be 4

Anguish |

Podok wrote:Having some issues regarding ego and pricing of intelligent items. Wanting to create a +1 cloak of resistance, that gives fire resistance 5, and casts burning hands 3/day. mental stats are
Int: 6
Wis: 10
Cha: 6telepathy, sense 60ft, and darkvision.
Im using 5kgp as the price for the fire resistance, any help is appreciated.
Magic Items / Intelligent Items
First off, mental stats have to be at least 10.
Intelligent magic items possess all three mental ability scores: Intelligence, Wisdom, and Charisma. Each one of these ability scores begins at a value of 10, but can be increased to as high as 20. Table 15–22 shows the cost to increase one of the item’s ability scores. This cost must be paid for each ability score raised above 10. For example, an intelligent magic item with a 15 Intelligence, 12 Wisdom, and 10 Charisma would cost at least 2,400 gp more than the base item (including the 500 gp for being an intelligent item).Magic Items / Intelligent Items / Intelligent Item Ability Scores wrote:PRPG Core Rulebook pg. 533Source
So, what I'm coming up with is:
1,000g Cloak of Resistance +1 (Caster Level 5)+ 5,000g Fire Resistance effect
= 6,000g Base Item (+2 Ego)
+ 0,500g Intelligent item fee
+ 1,000g Telepathy (+1 Ego)
+ 0,500g Senses (60')
+ 0,500g Darkvision
+ 1,200g Burning Hands (CL 5, Save DC 11) 3/day (+1 ego)
= 9,700g Total Price
Final Ego should be 4
Taja, this got double-posted elsewhere. Two things. I'm curious where you're getting 5k as the value for fire resistance 5. I wasn't able to find a (CRB) example, so used resist energy. Also, shouldn't you be multiplying the base cloak of resistance by 1.5?
"If the item is one that occupies a specific place on a
character’s body, the cost of adding any additional ability to
that item increases by 50%."
I ended up with all the same math as you, but 1,500gp more expensive because I went with half the price of resist energy, and did the multiplication.

Dragonchess Player |

The +1 resistance is pretty straightforward. A +1 resistance bonus to saves has a base market price of 1,000 gp.
The fire resistance 5 is a bit trickier. A minor ring of energy resistance grants resistance 10 to one energy type and has a market price of 12,000 gp; the energy resistance armor quality grants resistance 10 to one energy type and has a market price of 18,000 gp; a blazing robe grants fire resistance 5, as well as a +1 CL to spells with the fire descriptor and a 1/day burst of fire (20 ft radius, 2d6, Ref DC 16 for half), with a market price of 11,000 gp. The market price increases for major and greater rings of energy resistance (28,000 gp for resistance 20 and 44,000 gp for resistance 30) and improved and greater energy resistance armor qualities (42,000 gp for resistance 20 and 66,000 gp for resistance 30) indicate that pricing progression (with the armor qualities at x1.5 price of the rings) formula is ((resistance / 2.5) - 1) x 4,000 gp; I would put the fire resistance 5 at a base market price of 4,000 gp.
A cloak that provides both a +1 resistance bonus to saves and fire resistance 5 would have a market price of (1,000 gp x 1.5) + 4,000 gp = 5,500 gp.
Per the Intelligent Items rules: "An intelligent magic item has a base price increase of 500 gp." Market price 5,500 gp + 500 gp = 6,000 gp.
"Intelligent magic items possess all three mental ability scores: Intelligence, Wisdom, and Charisma. Each one of these ability scores begins at a value of 10, but can be increased to as high as 20."
Baseline 10 Int, 10 Wis, 10 Cha; assuming the item will be casting burning hands based on Wis (shaman list)*, increasing Wis to 12 adds +500 gp and +1 Ego. Market price 6,000 gp + 500 gp = 6,500 gp.
Telepathy adds +1,000 gp and +1 Ego, Senses 60ft adds +500 gp, and Darkvision adds +500 gp. Market price 6,500 gp + 1,000 gp + 500 gp + 500 gp = 8,500 gp.
Casting a 1st-level spell 3/day adds +1,200 gp and +1 Ego. A burning hands with CL 5* and Wis 12* will do 5d4 damage in a 15 ft cone (Ref DC 12 for half). Market price 8,500 gp + 1,200 gp = 9,700 gp.
Ego will be (item base price, not counting intelligent item enhancements, of 5,500 gp [between 5,000 and 10,000 gp) +2 (12 Wis) +1 (Telepathy) +1 (burning hands 3/day) +1 = 5.
*- except for a staff, a magic item does not cast spells using the owner's ability scores or CL

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Taja, this got double-posted elsewhere. Two things. I'm curious where you're getting 5k as the value for fire resistance 5. I wasn't able to find a (CRB) example, so used resist energy. Also, shouldn't you be multiplying the base cloak of resistance by 1.5?
"If the item is one that occupies a specific place on a
character’s body, the cost of adding any additional ability to
that item increases by 50%."
I ended up with all the same math as you, but 1,500gp more expensive because I went with half the price of resist energy, and did the multiplication.
I just took the 5k figure provided by the OP, but you're right that there should probably be an additional 500g cost for the +1 Resistance bonus being a 'second' ability.
This would bring the total up to 10,200g.