Making creatures surrender rules


Pathfinder Beginner Box


Hello, The party encounters the first group of kobolds. They kill two of them and want to make the others surrender. The rules do not have anything for that. I ended up allowing the Champion to use intimidation. I would like to know what the actual rule is.

Also, the spike traps. What do they look like. Are they just a simple spike strip?

Thank you.


On page 23 of the BB Game Master's Guide, there is a section titled "Kobold Surrender". That will give you some ideas about how to improvise a scene in which your group gets an opponent to surrender.

Part of being a GM is learning to make up a reasonable response when the players think up an activity that isn't in the written adventure. You made a good decision to allow the Champion to use Intimidation to achieve the group's goal.

Spike traps are pictured on page 15 of the BB Game Master's Guide, just below the description of the Kobold Trapmaster (lower right corner of the page).


Would of been good if Kobold Surrender was indicated with first kobold encounter or at least referenced. Anyway, thank you.


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If you are just learning to GM, you may not have run across this important piece of advice:

Read through the whole adventure before you start running it.

There is often information included at the end, or even (as in this adventure) with a different scene that you might find useful in running the game.


I did! Just forgot that piece was there. Still an initial reference would be best.

Grand Lodge

The Beginner Box is written with beginners in mind, including people entirety new to RPGs.

So I think it's part of how the Box overall introduces concepts gradually.

Everything fights to the death until the later encounter where the idea that enemies might do something else is introduced.
Does it make the most sense? Not necessarily, but it's simpler. And it works fine... unless the players bring it up first. In which case they don't need it to be introduced.

Happened in one of my playthroughs too, with the second kobold encounter. I also used the later encounter as a guide to what a captured kobold might tell them.

Now the missing bit is how to rule PCs setting the web on fire. Every single party I've played with as a player (2) or GM (4) has tried that.

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