A couple of questions about archetypes


Advice


Quick note for the mods: The first question is a rulesy question, whereas the second is more appropriate to this forum. But I didn't want to start two separate threads for two related questions. I suspect the second will generate the bulk of the discussion, hence my putting it here. But if you think it would be better in Rules obviously feel free to move it.

As the title says, a couple of questions:

1. AFAICT, the Flexible Spellcaster class archetype not no feats at all beyond the dedication, thereby making it impossible to ever comply with the "two more feats" rule. Unless there is some exception I have missed for that rule, that means that a Flexible Spellcaster can never take another archetype of any kind (rather than just being prevented from taking another class archetype, which of course they are). Is that the case?

EDIT: Actually, although I think of that rule as being a general one, it is stated specifically in each dedication feat. And now that I look more closely, it is notstated in the Flexible Spellcaster Dedication. So perhaps that is my answer.

2. The Medic archetype (amongst other things) increases the Medicine skill to Expert. This is obviously a useful thing, especially for those character that do not get a skill increase at second (ie most of them). But at first glance I cannot see any other which do the same for other skills, but I assume that there must be at least a few. Can somebody point me in the right direction? EDIT: I now notice that Acrobat and Archaeologist do that too (for two skills in the latter case). I will keep looking.

Thanks in advance.


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glass wrote:


2. The Medic archetype (amongst other things) increases the Medicine skill to Expert. This is obviously a useful thing, especially for those character that do not get a skill increase at second (ie most of them). But at first glance I cannot see any other which do the same for other skills, but I assume that there must be at least a few. Can somebody point me in the right direction?

Marshal and Lastwall Sentry, for example.


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acrobat gets acrobatics, automatically scaling to legendary
archeologist grants society and thievery
dandy gets deception and society
herbalist gets nature
knight reclaimant gets stealth and survival
knight vigilant gets religion
linguist gets society (if already trained)
marshal gets diplomacy or intimidation
medic grants medicine
pirate gets sailing lore (if already trained)
provocator gets performance and either acrobatics or athletics (or another if you already got both)
Shieldmarshal gets society (if already trained)
Trick driver gets driving lore scaling to legendary
Titan wrestler gets athletics and a few fitting goodies

i skimmed over most, but I think I got most of them anyway


Thanks Tactical Drongo. I was going to come back and say that I found a few of those, but there were still a few in your list that I missed. There is also Bounty Hunter, which gives expert survival if you already have hunt prey, and I think that last one is just Wrestler isn't it (Titan Wrestler is the feat)?

Thanks again everyone.

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