PF2e Strategy Guide?


Pathfinder Second Edition General Discussion


I've been playing and GMing PF for a very long time. One of the things I really appreciated was the strategy guide for pathfinder first edition.

With the revision I was wondering if something like that might be a good fit too? A small little booklet that just introduces pathfinder 2e and the rules for people new to pathfinder or completely new to tabletop games and does so in a small book that doesn't feel so overwhelming to a newcomer. Things like the quiz to help people realize a theme and then showing multiple classes that could fit it I think is great for new players. Some sample builds around that theme that reminds people there is so much more was great too because it suggested that there could be alternatives in the sample builds.

I think something breaking down the style of combat being about teamwork and talking about how teamwork helps so much and what tactics you can do would do a lot!

Something like that third action attack is risky! Here are some other things that might help your allies so they can do damage they might not otherwise.

I just really value stuff that helps beginners and looks more approachable than a rulebook. IT makes convincing someone to play so much easier.


IIRC that is already kind of included in the Core and other class books for each class, isn't it?


Terevalis Unctio of House Mysti wrote:
IIRC that is already kind of included in the Core and other class books for each class, isn't it?

The point is a small book to present to players because when you say oh this huge book and these pages it's intimidating.

Something the size of the Travel guide but instead of focusing on intro into the Inner Sea area on a primer to playing with some hints and stratagies as well as a condensed how to play.


The Beginner's Box does its best to lay the rules as something you encounter bit by bit. Player's Companion 1 will also include some character creation walkthrough examples to help new players out.

I think your idea would almost have to be put together by a fan, though. If Paizo does it, it's just another product that new players wonder if they need to get.


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QuidEst wrote:

The Beginner's Box does its best to lay the rules as something you encounter bit by bit. Player's Companion 1 will also include some character creation walkthrough examples to help new players out.

I think your idea would almost have to be put together by a fan, though. If Paizo does it, it's just another product that new players wonder if they need to get.

I have been working on my own Tactical Teamwork Handbook, but I have been distracted by other projects for the last two months. The biggest problem with writing it is that tactics have many layers:

Basic Tactics, such as a third Strike with a non-agile weapon has a -10 multiple attack penalty, so usually is not worth the action.
Basic Teamwork, such as the heavy armored champion should position themself to flank for the rogue's sneak attack.
Advanced Tactics, such as the melee fighter carrying a bow in case melee is difficult, such as versus a flying creature.
Advanced Teamwork, such as if the party is facing foes that are great at melee, then they should cooperate to attack from range instead.
Building a Character for Fun and Teamwork, such as a spellcaster preparing buff spells for other party members.
Roleplaying for Fun and Teamwork, such as talking to local villagers near the old ruins to learn what dangers might lie ahead.
Debunking Strategies that Work in Other Games, such as min-maxing into a one-trick character.

What would be appropriate for Paizo to publish would be to include a few examples of tactics in the upcoming Pathfinder Player Core. The current Pathfinder Core Rulebook in the Introduction chapter has an Example of Play on pages 14-15. Imagine those players returning in several chapters, roleplaying character feats in class chapters, skills in skill chapters, different weapons and gear in the equipment chapter, etc. They could mention their tactics.
FIGHTER: Given my miss on a 19 on my second Strike, a third Strike would be useless. I raise my shield instead.
GM; The orc swings his axe and rolls 24 to hit.
FIGHTER: That hits.
GM: That's 11 slashing damage.
FIGHTER: I Shield Block to absorb 8 damage. I take 3, my sturdy steel shield takes 3.

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