crafting: do we need the complete cash amount in advance?


Rules Discussion


I want to craft a batch of 4 potion of invisibility that cost 40gp of material and 40gp to craft them. I can reduce the 40gp amount spending more time crafting. I have the material and 11gp at the start of the crafting of the batch

Do I need the 40gp when starting the process even if it would be reduce later?
If I don't need it, when reducing the amount if I am interrupted what happen to the batch of potion? Does the batch is destroyed? Can I complete only some potions of the batch because I have en enough cash for one of them?


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x x 806 wrote:


If I don't need it, when reducing the amount if I am interrupted what happen to the batch of potion? Does the batch is destroyed? Can I complete only some potions of the batch because I have en enough cash for one of them?
x x 806 wrote:
Do I need the 40gp when starting the process even if it would be reduce later?

No you only need the first 40gp (first half) to complete the 4 days setup. But you will only complete the item if you pay the rest of the money or can spend additional downtime days working on it. You can do this additional downtime days working partially too and pay the rest with money.

For example: if you have 51 gp you will reserve 40gp and pass 4 days working, after this you will do a craft check, consdering that you are lvl 4 and expert in craft you spend 12 days of downtime reducing the item price than pay the rest using your 11 gp to complete using pre-made components.

x x 806 wrote:


If I don't need it, when reducing the amount if I am interrupted what happen to the batch of potion? Does the batch is destroyed?

Nothing usually happens. The item stays partially mounted waiting to be completed later. If your GM allows the TV disassemble rules you can also disassemble the partially item and recover the money wasted selling these components:

Craft - Core Rulebook pg. 244 4.0 wrote:
If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar.
x x 806 wrote:
Can I complete only some potions of the batch because I have en enough cash for one of them?

No, if you choose to do a batch you need to complete the entire batch or cancel the hole craft and begins again with a smaller batch or a single item:

Core Rulebook pg. 243 4.0 - Consumables and Ammunition wrote:
You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in the Ranged Weapons table (typically 10).


YuriP has things right for the most part.

The only thing I would add is that the 80 GP total price for crafting 4 Invisibility potions is all in materials - both the initial cost and the finishing cost.

Crafting wrote:
For each additional day you spend, reduce the value of the materials you need to expend to complete the item. ... After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials.

Normally GMs aren't very picky about that since crafting is such a limited option to begin with. And especially when you are doing crafting in town rather than in the wilderness, the GM will almost always let you handwave buying materials you need with the coins that you have.

So up front you will need 40 GP worth of materials.
Then 4 days of crafting time.
Then some number of days to reduce the remaining cost.
Then the remaining cost worth of materials to finish the items.


Yes I was considering that the player are in a town with a full workshop available and able to buy the components at anytime (also because it's a downtime activity). But as breithauptclan said in the wild the thing changes. You need that all required materials that you will use represented by money already buyed making the thing way less flexible. But's it's a very unlikely situation to stay crafting away from a supply source during downtime.

The only exception I can think is a player stationed in middle of nothing using it's Earn Income ability with a related skill/lore (like nature for example) to obtain the required ingredients from the wild instead of buy them with money. But this is totally GM fiat.


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YuriP wrote:
Yes I was considering that the player are in a town with a full workshop available and able to buy the components at anytime (also because it's a downtime activity). But as breithauptclan said in the wild the thing changes. You need that all required materials that you will use represented by money already buyed making the thing way less flexible. But's it's a very unlikely situation to stay crafting away from a supply source during downtime.

I ran into that situation in my PF2-converted Ironfang Invasion campaign. The 1st module, Trail of the Hunted, starts with the Ironfang Legion invading the village, so the party and some villagers flee to hide in the forest. They had no unconquered town nearby to purchase or sell items.

YuriP wrote:
The only exception I can think is a player stationed in middle of nothing using it's Earn Income ability with a related skill/lore (like nature for example) to obtain the required ingredients from the wild instead of buy them with money. But this is totally GM fiat.

I did do that. I named the mechanic for gathering raw materials from the forest "Harvest" and it used a Survival check.

In the long run, the campaign lacked enough downtime for serious crafting anyway. Instead, the PCs needed only the magical materials to transfer runes from looted martial weapons to the weapons that the two rogue PCs used. Thus, I altered treasure lists to also include such materials in any location that included a workbench and a storeroom.

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