A funny PF2 1-on-1 with ChatGPT


Pathfinder Second Edition General Discussion


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Sitting at home tonight, I was wishing for a game to play. So I decided to pull up ChatGPT (which I've only used once before) and see how well it could gm for me. I asked it to design a brief dungeon using PF2 rules, creatures, challenges, and loot, which I'll paste in below, and then asked it to gm for me in an adventure within that dungeon. I told it I wanted to play Sajan, the iconic monk.

It was an amusing experiment. Right off the bat, the AI told me I was playing Jainis, a level 1 ranger, so I found a character sheet for Harsk and just went with it. But it started me in a different first room than it described for the dungeon. It described 3 doors, one of which had whispers behind it, so I went for that door. I listened, and with a high perception check was able to hear what sounded like goblin voices, but couldn't make anything out (and Harsk doesn't speak goblin, anyway). So I stealthily opened the door, and then tried diplomacy on them ("Hello friends, can I help you sharpen your swords?") Alas, the goblins didn't speak common, lol

First, I had to remind the AI of PF2 initiative rules, after it told me it was a Dex based roll. Having conquered that, I ended up going first.

But every single turn, I had to explain both on my turn and on each goblin's turn, the 3 action system. I also had to constantly remind the AI of each goblin's distance to me. The AI also kept changing the goblins' ACs, and I had to remind it pretty much every turn. The whole thing was humorous, but also like pulling teeth.

In the end, I couldn't even finish the first combat. I asked so many clarifying questions, asked the AI to review so many PF2 rules, and reminded it of so many things, that I hit the requests per hour limit with the AI. I'll try this again in like 6 months and see how it's improved.

About the dungeon it generated for me: Although I specified a PF2 dungeon, I think it would probably be more appropriate to 5e, or more likely PF1. It looks like it got the creatures right (assuming a group of 4 or 5 PCs), But in a 5 room dungeon, it included 725gp and a gem worth 500gp. And let's not gloss over the masterwork longsword.

Also, playing as a solo level 1 character, I obviously wasn't going to make it through this dungeon - but I didn't ask the AI to design the dungeon for a solo adventure, so there's that.

Anyway, I was wondering if anyone has tried a similar experiment, and how it went for you.

The Dungeon:

Room 1: Entrance Hall
As you approach the entrance of the dungeon, you find a large, ornate door with intricate carvings. It's clear that this dungeon was once home to someone of great wealth and power. As you push the door open, a putrid smell hits you like a wave. Inside the room is a group of goblins feasting on the remains of what was likely once a human adventurer. The goblins attack as soon as they see you.

Enemies: 4 goblins (Level 1)
Challenges: The goblins have set up traps in the room, including a pit trap and a tripwire.
Loot: 50 gp, a small key

Room 2: The Armory
The next room you enter is a dusty armory. Weapons and armor line the walls, covered in rust and cobwebs. In the center of the room is a large, locked chest. The key you found in the previous room fits the lock.

Enemies: None
Challenges: The chest is trapped with a poison needle that triggers when opened.
Loot: Masterwork longsword, +1 chain mail, 100 gp

Room 3: The Puzzle Room
As you enter this room, you see a strange, glowing crystal floating in the center of the room. There are four pedestals in each corner of the room with symbols etched onto them. The crystal is projecting a beam of light onto the wall, which seems to be connected to the pedestals. Solving the puzzle is the only way to proceed.

Enemies: None
Challenges: The players must solve a puzzle by placing the correct symbols on the pedestals in order to deactivate the magical barrier blocking the way forward. The symbols are related to the four elements: fire, water, earth, and air.
Loot: A potion of healing, a scroll of fireball

Room 4: The Monster Lair
This room is a damp, dark cavern with strange, glowing mushrooms growing from the walls. As you step into the room, you hear a growling noise. A group of giant rats emerge from the shadows and attack.

Enemies: 6 giant rats (Level 2)
Challenges: The room is difficult terrain due to the uneven ground and the mushrooms. The rats also carry diseases that can infect the players.
Loot: 75 gp, a wand of magic missiles

Room 5: The Boss Chamber
The final room of the dungeon is a large, circular chamber with a raised platform in the center. A group of hobgoblins stands guard around a hooded figure on the platform. As soon as you enter, the hobgoblins draw their weapons and charge.

Enemies: 4 hobgoblin soldiers (Level 3), a hobgoblin captain (Level 4), and a spellcasting hooded figure (Level 5)
Challenges: The hobgoblins have set up traps in the room, including tripwires and hidden spikes. The spellcasting hooded figure is a powerful sorcerer and can cast spells that cause area-of-effect damage.
Loot: A magic wand, a bag of holding, a suit of +1 plate mail, and a valuable gem worth 500 gp.


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ChatGPT is not a true AI, it can't think even approximately, it just constructs 'most appropriate' text out of all the things it was trained on. And I strongly suspect it wasn't trained on anything PF2, so it has only 5e(?) dnd to go on. So that's the source of most your issues with it. It (or something else) has a long way to be even semi-coherent GM.
But I guess you still could use it to create some general (in the sense that it won't give you mechanics for example) ideas of areas, situations and NPCs. And even that could get repetitive and cliched, as I heard (maybe not completely true though).


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Yet I tested ChatGPT (GPT 3.5) as supportive GM with successful.
I describe NPCs personalities and background and ask it to interpret and it give me impressive result reaction to PCs interaction with it.

Sometime I had to correct some of IA assumptions but in general it interpreted the char very well.

We still away from use an AI as full GM but it can be a very interesting tool as GM assistance.


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Huh. Every time I try to get it to gm something for me it tells me something like "as an AI language model, I can't serve as a full gm, but I can help you gm your own game by generating dungeons and npcs." So I guess you're lucky you even got what you did out of it. Heh.


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Corwin Icewolf wrote:
Huh. Every time I try to get it to gm something for me it tells me something like "as an AI language model, I can't serve as a full gm, but I can help you gm your own game by generating dungeons and npcs." So I guess you're lucky you even got what you did out of it. Heh.

:-\ Not fair. It stole my answer.

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