A Fighter / Magus


Advice


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Taking a shot at a dual class character:

Magus One
Male human fighter/magus 1 (Secrets of Magic 35)
CG, Medium, Human, Humanoid
Heritage skilled heritage
Background bounty hunter
Perception +5
Languages Common, Dwarven, Elven, Halfling
Skills Acrobatics +6, Arcana +5, Athletics +6, Intimidation +3, Legal Lore +5, Medicine +3, Society +5, Stealth +6, Survival +3, Thievery +6
Str 16 (+3), Dex 16 (+3), Con 14 (+2), Int 14 (+2), Wis 10 (+0), Cha 10 (+0)
Items hide armor, dagger, greatsword (owlbear claw), backpack, bedroll, chalk (10), flint and steel, grappling hook, minor healing potion, rations (1 week) (2), rope (foot) (50), soap, Spellbook, torch (5), waterskin, purse (2 gp, 2 sp)
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AC 18; Fort +7; Ref +8; Will +5
HP 20
Attack of Opportunity [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 25 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Melee [1] greatsword +8 (versatile P), Damage 1d12+3 S
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Arcane Magus Spellcasting DC 15, attack +5; 1st shocking grasp Cantrips (1st) acid splash, light, produce flame, shield, telekinetic projectile
Focus Spells 1 Focus Point, DC 15; 1st Thunderous Strike
Ancestry Feats Natural Ambition
Class Feats Arcane Fists[SoM], Exacting Strike
General Feats Shield Block
Skill Feats Experienced Tracker
Other Abilities arcane spellcasting, conflux spells, hybrid study, shield block, spellbook

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Comments? Recommendations? How would you progress him through the levels?


What is the gameplan you have in mind here?

Is there a reason you're investing anything in dex to the point of not having an 18 in str and leaving wis at 10? And why arcane fists and exacting strike? Neither of those do anything for you since I assume you will be spellstriking with your weapon as often as humanly possible.

18/12/14/14/12/10
We'll open with sudden charge and familiar (for familiar focus and ray of frost) at 1. At 2, beastmaster dedication and enhanced familiar (eventually spell battery and extra reagents) [maybe take force fang and retrain later]. At 4, additional companion and mature companion (retrain sudden charge or keep it for those tight spaces). At 5, adapted cantrip: divine lance. At 6, psi dedication and development. At 8, blind fight and incredible companion. At 9, multitalented alchemist. At 10 combat reflexes and expert alchemy. At 12 conflux focus and master alchemy.

Independent mounts fix our action economy and we even have a spare in case one dies. Psychic gets us our big attack. Alchemist gets us some goodies and by 9-12 we have enough reagents to actually be useful.

If you don't plan to be spellstriking as often as possible, I'd recommend picking a different class and relegating it to a dedication. You can do the same thing where you clear magus at 4 and take psychic at 6 for the big 1/fight spellstrike.


I would also recommend 18STR. Part of the issue with splitting STR/DEX on a INT class is stat increases want to be STR/CON/INT/WIS. If you want DEX, it will mean leaving increases off of one of the other key stats. You can always get reflex save bonuses through sentinel archetype and heavy armor; especially with bulwark.

Sovereign Court

I'd make a choice to go either dex primary or strength primary. As a fighter/magus dual class your obvious goal should be critting with spellstrike, so you want to max that to-hit bonus.

Until you get a striking weapon, Magic Weapon is an amazing spell for you. In general when evaluating spells, you're more interested than most magi in spells with heavy crit effects.

Psychic dedication for Imaginary Weapon by now feels cliche, but it would certainly be very powerful for you.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hm. I don't remember what plan I had, or even if I had any. I built this guy some time ago and then forget about him, and just found him again.

Good point about str vs dex.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Here's a second shot. I'll run him up to level 10 or so in a bit.

Magus Two
Human fighter/magus 1 (Dark Archive, Secrets of Magic 35)
CG, Medium, Human, Humanoid
Heritage skilled heritage
Background bounty hunter
Perception +6
Languages Common, Dwarven, Elven, Halfling
Skills Acrobatics +4, Arcana +5, Athletics +7, Intimidation +3, Legal Lore +5, Medicine +4, Society +5, Stealth +4, Survival +4, Thievery +4
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 14 (+2), Wis 12 (+1), Cha 10 (+0)
Items hide armor, dagger, greatsword (owlbear claw), backpack, bedroll, chalk (10), flint and steel, minor healing potion, rations (1 week) (2), rope (foot) (50), soap, Spellbook, torch (5), waterskin, familiar, money, purse (2 gp, 3 sp)
--------------------
AC 17; Fort +7; Ref +6; Will +6
HP 20
Attack of Opportunity [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
--------------------
Speed 25 feet
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] greatsword +9 (versatile P), Damage 1d12+4 S
Ranged [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Arcane Magus Spellcasting DC 15, attack +5; 1st magic weapon Cantrips (1st) electric arc, light, phase bolt[DA], protect companion[SoM], ray of frost, shield
Focus Spells 1 Focus Point, DC 15; 1st Thunderous Strike
Ancestry Feats Natural Ambition
Class Feats Familiar[SoM], Sudden Charge
General Feats Shield Block
Skill Feats Experienced Tracker
Other Abilities arcane spellcasting, cantrip connection, conflux spells, familiar, familiar focus, hybrid study, shield block, spellbook

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Here's the familiar. Not sure he's quite what Gesalt had in mind:

Louis Gridley Wu
Cat
CN, Tiny, Animal, Minion
low-light vision
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AC 17; Fort +7; Ref +6; Will +6
HP 5
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Speed 25 feet
Other Abilities land speed

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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