| Santobon |
So normally I write session summaries for my group.
But, to take the work off my shoulders and encourage note taking.
I was thinking of having my players submit their own summaries. If I like them, they can start off with an extra hero point next session (This would be in addition to the hero point they start off each session with). And the one I like the most, I’d post on my game’s summary.
Thoughts? Not sure how game breaking it would be to having (some of) them start off with 2 Hero Points? I’m pretty stingy rewarding hero points in session, where I typically only reward 1 during a 3 hour session. So maybe it evens out?
| Charon Onozuka |
Not game breaking at all. I frequently forget to award hero points during sessions - so I have PCs start with 2 hero points as long as the player shows up on time.
Generally, they get used when a player would roll a crit fail on something important or has their dying condition increase a bit too high. A tiny bit of a safety net, but not a major difference.
| WatersLethe |
I start each session with 2 hero points as well. In combat they are used to avoid critical failures on saves most often, infrequently for landing a spell attack, and rarely to stabilize. Outside of combat they are almost universally used on skill checks that the PC feels they are supposed to be good at, because the story of the nerdy wizard failing to answer an arcana question for no good reason is something they don't particularly want to happen.