| Kekkres |
| 1 person marked this as a favorite. |
As it says in the title, downtime rules seem, generally to require a week or more to amount to much of anything, which is fine and all it is "downtime" after all, but the thing is that most adventures really have points where your players can just go on break for like, half a month to craft and earn income or what have you, often times as written its hard to justify more than a couple days of rest and recuperation before they return focus to the plot at hand, so making use of research or crafting or influence seems like a bit of a struggle to do. am i alone here or do other people have issue with this as well?
| The Gleeful Grognard |
| 2 people marked this as a favorite. |
As it says in the title, downtime rules seem, generally to require a week or more to amount to much of anything, which is fine and all it is "downtime" after all, but the thing is that most adventures really have points where your players can just go on break for like, half a month to craft and earn income or what have you, often times as written its hard to justify more than a couple days of rest and recuperation before they return focus to the plot at hand, so making use of research or crafting or influence seems like a bit of a struggle to do. am i alone here or do other people have issue with this as well?
Entirely depends on the adventure. Age of ashes for instance happily gives months of free time.
Also crafting doesn't have to be consecutive days, you can take a day here or there and slowly craft things.
Abomination vaults requires speed early on but then has multiple points for breaks where time pressure is less essential.
Agents or edgewatch is tight, but doesm't thematically suit downtime of notable amounts
Fist or the ruby phoenix is the same.
Extinction curse, lots of time for downtime and highly encouraged. Not age of ashes levels but still a lot.
Hugggggeeeee amounts of downtime in strength of thousands... but that adventure canonically stretches years... so.
Very little downtime in parts of quest for the frozen flame, as makes sense given the driving plot elements.
| breithauptclan |
Earn Income and Crafting are not much of a problem if the players don't have the time for them. Those are mostly there as ways to fill downtime that you have rather than a need that you have that you will want downtime available to use on.
Retraining, on the other hand...
For that, if there is a character that really needs retraining for something, I would houserule shortening the time needed for retraining to something that is reachable within the plot of the adventure. I wouldn't do that for a planned retraining that a player is using for some various feat swapping for build optimizations. More for a player that thought that something would be a lot more useful than it turned out to be and is unsatisfied with it and wants to switch it out.