Heroic Recovery and Persistent Damage


Rules Discussion

Scarab Sages

A PC in my group has 1 hero point, 1 hp, and 1d6 Persistent Bleed Damage. By my reading, at the start of his next activation, he will fall Unconscious and become Dying 1.

Assuming he fails all of the many checks in the next few rounds, just as the PC enters Dying 4, the PC would use his hero point. I know that gets rid of all Dying conditions, returns the PC to 1 hp, and also means no Wounded condition.

Would it also be the end of the Persistent Damage?

Shadow Lodge

Nope, the PC would still be bleeding:

Source Core Rulebook pg. 460 3.0

If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.

Heroic Recovery doesn't shed any conditions other than Dying, so this PC would probably be back to Dying 1 at the end of his turn if no additional healing was obtained...


The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.

But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
breithauptclan wrote:

The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.

But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)

Where are you getting 1HP from? Spensing all of their Hero Points only gets them to a stable 0.


HammerJack wrote:
breithauptclan wrote:

The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.

But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)

Where are you getting 1HP from? Spensing all of their Hero Points only gets them to a stable 0.

That's what the player has at the beginning of their turn according to the scenario presented.

Quote:
A PC in my group has 1 hero point, 1 hp, and 1d6 Persistent Bleed Damage.

So when their turn comes up, they have 3 actions to do something about the bleed damage before their turn ends. I would recommend Assisted Recovery for 2 actions. And maybe moving to someplace a bit safer to drop if that fails.

Once they run out of actions, they take the persistent bleed damage - which will certainly bring them to 0 HP and dying. Then they get an automatic flat check to remove the persistent damage.

And yes, Heroic Recovery only removes the dying condition and leaves the character at 0 HP.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ah, for some reason I was reading that as you saying 1HP is part of what Heroic Recovery gives after they go down (along the lines of "their persistent doesn't go away, but they get this")


Yeah, I also didn't notice in the initial post that it had listed Heroic Recovery bringing the character back up to 1 HP. So I think I was answering a different question than what was actually proposed.

Scarab Sages

No, I did make a mistake. The PC starts with 1 hp, and I mistakenly brought them back to 1 hp later as well.

Thank you for the input everyone!

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