Green Eyed Liar
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A PC in my group has 1 hero point, 1 hp, and 1d6 Persistent Bleed Damage. By my reading, at the start of his next activation, he will fall Unconscious and become Dying 1.
Assuming he fails all of the many checks in the next few rounds, just as the PC enters Dying 4, the PC would use his hero point. I know that gets rid of all Dying conditions, returns the PC to 1 hp, and also means no Wounded condition.
Would it also be the end of the Persistent Damage?
Taja the Barbarian
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Nope, the PC would still be bleeding: Source
Core Rulebook pg. 460 3.0
Heroic Recovery doesn't shed any conditions other than Dying, so this PC would probably be back to Dying 1 at the end of his turn if no additional healing was obtained...
| breithauptclan |
The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.
But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)
| HammerJack |
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The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.
But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)
Where are you getting 1HP from? Spensing all of their Hero Points only gets them to a stable 0.
| breithauptclan |
breithauptclan wrote:Where are you getting 1HP from? Spensing all of their Hero Points only gets them to a stable 0.The persistent damage would happen at the end of their next turn, so they do have their full 3 actions at 1 HP to try and recover from the bleed damage using Assisted Recovery.
But dropping with persistent damage is brutal. Hero Point recovery doesn't fully fix everything and guarantee living through it. (at least not without some GM houserules in your favor)
That's what the player has at the beginning of their turn according to the scenario presented.
A PC in my group has 1 hero point, 1 hp, and 1d6 Persistent Bleed Damage.
So when their turn comes up, they have 3 actions to do something about the bleed damage before their turn ends. I would recommend Assisted Recovery for 2 actions. And maybe moving to someplace a bit safer to drop if that fails.
Once they run out of actions, they take the persistent bleed damage - which will certainly bring them to 0 HP and dying. Then they get an automatic flat check to remove the persistent damage.
And yes, Heroic Recovery only removes the dying condition and leaves the character at 0 HP.
| HammerJack |
Ah, for some reason I was reading that as you saying 1HP is part of what Heroic Recovery gives after they go down (along the lines of "their persistent doesn't go away, but they get this")