Raging Fire Blaster


Advice


Recently stumbled upon the Flumefire Rage feat, and I love it.

With a one level dip in Sorcerer (Crossblooded - Orc and Red Draconic) will give me +2 damage per die on fire spells, and two levels of Unchained Barbarian (Drunken Brute archetype, and the Calm Stance) will let me turn my move action into a free round of rage to fuel my Flumefire Rage boosts.

This is effectively all the ideas I have for such a build, but I want to build off it.

I love spontaneous casters, but as I'm burning my move action to drink each turn of casting, I might want to go prepared so I can use metamagic normally (not full actions to cast).

A one level dip into oracle wouldn't kill me either, as I love the Misfortune ability, and the ability to add my CHA to my AC.

I've no idea what my main class would be, or any other possibly synergy between abilities or gear.

And of course, I'd like to figure out a way to deal with fire immune enemies.

I'm not married to my main caster levels being arcane. Anyone bored enough to help me piece together some semblance of a build?

Shadow Lodge

Are you looking to build a 'caster build' who uses this feat? Or a 'rager' (barbarian/bloodrager) build?

Source Elemental Master's Handbook pg. 7

Your meditation before a rune-engraved stone in the Flume Warrens unlocks the secret of its blazing flame.

Prerequisites: Cha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation) (Pathfinder Campaign Setting: The Inner Sea World Guide 289).

Benefit: When casting an evocation spell that deals fire damage, you can deal +1 point of fire damage per die. If you do, you must succeed at a Fortitude save (DC = 15 + the spell or blast’s level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.

Given the Charisma requirement, a spontaneous casting class seems mandatory.

If you are looking for a 'caster' build, your 'dips' are going to cost you a lot of spellpower (two levels in barbarian will put you an entire spell level behind).

For your Barbarian dip, I think your action economy is off here:
1 move action to activate your stance (round 1 only)
1 move action to draw your drink (each round after round 1)
1 move action to consume your drink (each round)
That's 2 move actions per round to keep your rage going for 'free'. There is the Fast Drinker feat, but that specifically only works for gaining temporary ki...

Also, please note that this feat is not PFS legal, so you'll probably want to check with your GM...


It would be a caster. I could do 2 unchained barbarian, X sorcerer, but i couldn't use a metamagic feat with a spell, and maintain my rage for free the same turn. If I only dipped two levels, I wouldn't lose a caster level, due to that trait. Or I could dip 2 barb, 1 sorcerer, x arcanist or something. 15 cha would be helpful to an arcanist. I'd be 1.5 spell levels behind a normal arcanist, but be doing +4 damage per spell die if I did this. Seems like it might make a fun build. Trying to think of items and good combos. Against a red dragon, I couldn't use my shtick, but i'd still be a caster.


Taja the Barbarian wrote:


For your Barbarian dip, I think your action economy is off here:
1 move action to activate your stance (round 1 only)
1 move action to draw your drink (each round after round 1)
1 move action to consume your drink (each round)
That's 2 move actions per round to keep your rage going for 'free'.

My meds are in my brain now, but couldn't you just hope a gallon jug? Maybe 8 flasks worth, before you draw another. But higher in level, there are a couple endless flasks of alcohol available. Just always hold it.


Ah, a favorite concept of mine. If you are going to go down this path, let me share three other feats you might want to look at: Furious Spell, Mad Magic, and Raging Blood. Mad magic eventually makes Furious Spell unnecessary to cast spells in a rage, but you still get a damage bonus if you use it.


Thing is, I wouldn't be a bloodrager, but a more traditional caster. I'm thinking a school Savant arcanist, with the Bloodline exploit. I wouldn't start dipping immediately, though. I would gain access to the flumefire rage feat through the Varisian Tattoo feat. But I might do without a lot of metamagics and just go with sorcerer, so I can use Blood Havoc on my spells. When 1d6 damage (average 3.5 damage) turns to 1d6+5 (average 8.5) then that's stronger than if I maximized and empowered that spell.

The feats mentioned, though, wouldn't be as relevant, because with the calm stance, I believe I could stop cast (need to double check that).

Not really a minmaxed sort of thing, but could still be fun.

Sovereign Court RPG Superstar 2009 Top 32

I wouldn't worry about infinite rages by drinking; just dip one level of barbarian or bloodrager, and it won't last you all day but it will count as a "powerup mode" for two or three combats where it really counts.

I'm not convinced Calm Stance works with Flumefire Rage, as the former says you get no benefits from raging while calm; I suppose this one depends on your GM. However, the Furious Spell metamagic feat is a viable alternative that boosts your damage more.

Finally, I wouldn't use crossblooded because the loss of spells known really hurts, especially on a multiclass character. Try to do something with Draconic bloodline plus Spell Specialization instead; Tattooed archetype may help here. HTH!

Shadow Lodge

Please note that you can't actually cast spells during bloodrage without the Blood Casting ability, and even then your are limited to Bloodrager spells only:

Bloodrager wrote:

Source Advanced Class Guide pg. 15

...
Blood Casting (Su): At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.
...

So a Bloodrager + Flumfire Rage build would probably have to be an actual Bloodrager build (with its extremely slow spell progression) rather than just a dip to get Bloodrage.


Maybe there was a misunderstanding... Raging Blood effectively gives you the bloodrage class feature (though its twice per day for 4 rounds each) and Mad Magic lets you cast spells from any list while under the effects of a Bloodrage. This means you don't even need levels of bloodrager or barbarian to initiate that rage to fuel Flumefire Rage.

No Bloodrager or barbarian levels needed. Can be a traditional caster and make full use of the 'rage casting' without the hit to your spellcasting. Sure, its only twice per day, but you don't need to run at 100% damage all the time. Save it for the tougher fights.


That's a good point. I was going to burn two full levels to have it at will, almost, but there's no need for that.

If the cord of stubborn resolve doesn't deflect the occasional bout of fatigued, what's my best route for overcoming it, would you say?

Having stacks of potions of lesser restoration doesn't seem cost efficient.


Well... There are several ways to become immune to fatigue but Flumefire explicitly states inability to become fatigue (or immunity) means you can't use the feat.

Honestly? Either spend enough coin to get a wand of lesser restoration, or spend yet another feat for Restoration Mastery, however your lower base fort save will severely restrict your uses per day.


There are some magic items that might be of interest for you to either help boost your saves versus fatigue or to shift the effect into another entirely:
Comfort's Cloak: Massive +4 comp bonus to saves vs fatigue
Scarlet and Green Cabochon Ioun Stone: Turns fatigue into sickened condition instead. Makes exhaustion into nauseous.
Ring of Internal Fortitude (minor): Reduces the penalty you suffer from being fatigued but does not ignore the condition.


4500 gold for 50 charges of lesser restoration? As little as is be using it, I say yeah, that's my best bet.

About Crossblooded having fewer spells known, I'd use my human favored class bonus for more spells, and would try to pick up a mnemonic vestment and a spellboook pretty quick.

Thinking, a barbarian (not the class, but the living type), raised by druids (and follows their religion, mostly). Wears furs and has face tattoos. Very jovial, happy almost always. Mentored by a shaman when he was found to have sorcery. Friends of the local orcs.

There aren't ways to ignore outright fire immunity, is there? Probably not options that are easier than just casting cold spells.


Mechanical Pear wrote:
There aren't ways to ignore outright fire immunity, is there? Probably not options that are easier than just casting cold spells.

Not a blanket method, no. You can find ways to get past it with very specific spells/feat combinations or mythic options, but immunity is immunity.

I ... uh ... know a way to get around fire immunity while still keeping the spell with the [Fire] descriptor so that it still benefits from your abilities to boost its damage, but ... its another feat and makes you cast the spell as a higher level (metamagic). Benthic Spell makes it all (or half) bludgeoning damage and you'll have to deal with damage reduction, but it works.

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