Magically Treated Bone Material


Rules Questions

Grand Lodge

Question: When primitive materials say that they can be treated for 100GP per pound, is that rounded up, rounded down, or that a half-pound is 50GP? I ask because my level 01 Arachne PC for PFS (literally, a spider “Weretouched” Shifter) uses a Bone Scorpion Whip, as her beginning weapon, and has another 117GP leftover, saved for magically treating it.


oooh PFS1, that makes it easy. Scorpion Whip(extc) lgt wpn is 5GP. A Special Materials Bone one is (50%) 2.5GP with half hardness and Fragile Quality. BUT the text in Para 2 has a bunch of commas making it a bit complex. I'd say it's legal being a light weapon and thet the "B" dmg is for two-hnd wpns only.
Fragile is going to be an issue. Masterwork AND a +1 ehnc will fix that BUT it really doesn't have anything to overcome DR. I'd also read up on the area that whips provoke as it's less than you may think.

hmm Arachne Shifter isn't on the approved PC race list (it's not on AoN at all) so that will take a boon/cert to open that race.

I'd suggest you get a mwk cold iron cestus then enchant that as it will be an always in hand weapon that you can mix with claws. Others: Obsidian daggers, Scimitar, Sling (first level).

Liberty's Edge

Quote:
Items made from these materials can be magically strengthened at an additional cost of 100 gp per pound. See the individual material descriptions for the effect this has on the material’s properties.

It is a magical process. AFAIK you pay it for each application, regardless of it being done for a whole unit or fraction.

So, you will pay 100 gp for 1 lb or less, 200 gp for 1+ to 2 lbs, and so on.


Azothath wrote:
oooh PFS1, that makes it easy. Scorpion Whip(extc) lgt wpn is 5GP. A Special Materials Bone one is (50%) 2.5GP with half hardness and Fragile Quality.

The whip is 3lbs so magically strengthening it to remove only the Fragile quality costs 300GP... not worth it nor will it count towards enhancing the item to +1 at 2000GP (as it's not in the upgrade rules and sounds like a material adjustment). Conservatively you will need a Venture Captain to sign off on it to allow it to count towards an upgrade otherwise you are likely to see some table variance. Otherwise you sell at half and buy the +1 whip at full or "eat" the 300 GP and keep the descriptor.

Hopefully you know bone also gives you -2 on damage.

medium sized wpns
+1 bone scorpion whip +1(1d4-2{bone}+1, c*2)S, extc lgt wpn, Hrd:4{5/2=2 +2}, HP:12{2+10}, 2302.5GP

+1 mag enhc bone scorpion whip +1(1d4-2{bone}+1, c*2)S, extc lgt wpn, Hrd:4{5/2=2 +2}, HP:12{2+10}, 2602.5GP

+1 scorpion whip +1(1d4+1, c*2)S, extc lgt wpn, Hrd:7{5+2}, HP:12{2+10}, 2305GP

you could simply get the standard in bone colored leather OR paint it to look like bone. I don't think most GMs would mind that artistic touch but creatures will notice the paint if they examine/perception check the weapon. You'd escape the nasty -2 damage penalty.


Shifter Aspects Spider? and specifically Aranea?
You wording threw me off. IF it is correct you should refer to it as a Spider aspect as that's what you get.
Since you wondered about the cost of 1/2 lb I'm wondering if your character's race is small thus the weapon weight is reduced.

Weapon and Armor Proficiency:
A shifter is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with the natural attacks (claw, bite, and so forth) from the shifter claws class feature and of forms she assumes with wild shape.

Shifters are proficient with light and medium armor but are prohibited from wearing metal armor. A shifter can wear wooden armor that has been altered by the ironwood spell so that it functions as if it were steel. Shifters are proficient with shields (except tower shields) but must use only those crafted from wood.

A shifter who wears prohibited armor or uses a prohibited shield is unable to use her shifter aspect, shifter claws, wild shape, and other shifter supernatural or spell-like abilities while doing so and for 24 hours thereafter.


which means your class does not grant proficiency with whip.
You could try a dip in a Class or Cleric to pick it up as a divine weapon: Selket(scorpion whip), Jalaijatali(whip), Calistria, Matravash, Lissala, Ahriman, Dahak, Moloch, Abraxas, Gogunta, Ragadahn.

I'm not trying to be a downer but PFS is kinda a close-to-RAW type game where simple is best and you only get what the text says you get.


Azothath wrote:

oooh PFS1, that makes it easy. Scorpion Whip(extc) lgt wpn is 5GP. A Special Materials Bone one is (50%) 2.5GP with half hardness and Fragile Quality. BUT the text in Para 2 has a bunch of commas making it a bit complex. I'd say it's legal being a light weapon and thet the "B" dmg is for two-hnd wpns only.

Fragile is going to be an issue. Masterwork AND a +1 ehnc will fix that BUT it really doesn't have anything to overcome DR. I'd also read up on the area that whips provoke as it's less than you may think.

hmm Arachne Shifter isn't on the approved PC race list (it's not on AoN at all) so that will take a boon/cert to open that race.

I'd suggest you get a mwk cold iron cestus then enchant that as it will be an always in hand weapon that you can mix with claws. Others: Obsidian daggers, Scimitar, Sling (first level).

No need for a boon, as an Arachne is NOT even a true monster, in Pathfinder lore (Driders are)! In this context, an Arachne is a Spider “Weretouched” Shifter. Also, your math is a bit off. According to official errata, a Scorpion Whip is actually 3 pounds, split in half by being made of bone (meaning a bone scorpion whip is 1.5 pounds). That said? The whip stays. I have important uses for it.

Anyways. I got an official ruling. You do pay half for half-pounds. So even at 1.5 pounds, that’s 150 GP, for magically treating a standard weapon. Not worth it, though a magically treated bone MASTERWORK scorpion whip would be! Since it can be upgraded, still.

Liberty's Edge

Note that you can use Masterwork transformation to make it masterwork.


Diego Rossi wrote:
Note that you can use Masterwork transformation to make it masterwork.

Gotcha


okay, I checked the eratta (download on the product page v1.0 for UltEquip page 47-53) and there is no mention of a weight reduction for bone. Searching the document for "bone" only turns up bonebreaker gauntlets. Searching on "whip" only reveals the usage limitation based on proficiencies.

Reviewing Campaign Clarifications Final pg 24 for Ult Equip only contains the ruling for Wrist Sheaths. Searching the document for "bone" only gives two unrelated hits. Searching for "scorpion" also yields nothing and "whip" repeats the usage limitation.

There's nothing in the UltEquip FAQ on this topic.

so that leaves the scorpion whip and Special Materials text on AoN.
If you scroll down a bit to Obsidian you can see where obsidian items weigh 75% of the base item.

I don't see that Bone reduces the weight by half.


Oh, wait…. I misread, this whole time! It wasn’t weight, but cost! Sorry, everyone!


Azothath wrote:

The whip is 3lbs so magically strengthening it to remove only the Fragile quality costs 300GP... not worth it nor will it count towards enhancing the item to +1 at 2000GP (as it's not in the upgrade rules and sounds like a material adjustment). Conservatively you will need a Venture Captain to sign off on it to allow it to count towards an upgrade otherwise you are likely to see some table variance. Otherwise you sell at half and buy the +1 whip at full or "eat" the 300 GP and keep the descriptor.

Hopefully you know bone also gives you -2 on damage.
{advice}
Gothic_Artificer wrote:
Oh, wait…. I misread, this whole time! It wasn’t weight, but cost! Sorry, everyone!

no problem. It can get nit-picky when you do uncommon things like what you are doing. The problem is if this is your main weapon and it's declared illegal then your out the weapon until you can fix it.

I'll add that in PFS I believe that you or a PC party member has to cast Masterwork Transformation AND the materials cost is the same as masterwork (300 or 150 or 50GP), so no savings and then your table GM signs off on it. I don't think they allow NPC casting on this one so I'd check CmpgnClair or TheGuide. I'm pretty sure a PC can only have one mwk trans item.

I'd re-read my quoted post.

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