JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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For a long time, I've thought that the fomulas for costing a magic item were missing one for speed bonus, similar to how there are specific formulas for weapon enhancement bonuses, skill bonuses, ability score bonuses, etc.
I've come up with the following:
(speed enhancement bonus/10)2 x 2,000 gp therefore,
+10 speed = 2,000 gp
+20 speed = 8,000 gp
+30 speed = 18,000 gp
| Eric Tillemans |
For a long time, I've thought that the fomulas for costing a magic item were missing one for speed bonus, similar to how there are specific formulas for weapon enhancement bonuses, skill bonuses, ability score bonuses, etc.
I've come up with the following:
(speed enhancement bonus/10)2 x 2,000 gp therefore,
+10 speed = 2,000 gp
+20 speed = 8,000 gp
+30 speed = 18,000 gp
Yes, I'm in favor of treating the movement bonus as a separately costed enchantment. The value may be a bit higher - maybe as high as a 3000gp base price instead of 2000gp, but that's subjective.
Kvantum
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Well, the problem is that speed bonuses are already clearly modeled by the 1st level spells Expeditious Retreat and Longstrider. The first grants a +30' enhancement bonus with a duration of 1 minute/caster level, which by the formula for continuous effects means an 2000 gp cost (1st level spell * Caster Level 1 * 2 for 1 min/level duration). Longstrider would only cost 1000 gp, as it's a 1 hour/caster level effect, but also only a +10' enhancement bonus.
I suppose a spell might be developed to provide a +20' enhancement to speed, lasting for 10 minutes per level, which would cost 1500 gp as a continuous benefit.
| Eric Tillemans |
Well, the problem is that speed bonuses are already clearly modeled by the 1st level spells Expeditious Retreat and Longstrider. The first grants a +30' enhancement bonus with a duration of 1 minute/caster level, which by the formula for continuous effects means an 2000 gp cost (1st level spell * Caster Level 1 * 2 for 1 min/level duration). Longstrider would only cost 1000 gp, as it's a 1 hour/caster level effect, but also only a +10' enhancement bonus.
I suppose a spell might be developed to provide a +20' enhancement to speed, lasting for 10 minutes per level, which would cost 1500 gp as a continuous benefit.
The pricing doesn't have to meet the spell effect exactly. Bull's strength is 2nd level and adds +4 to strength for 1 min/level which is (2*3*2000)*2 = 24,000gp. And the actual cost of a +4 ability enhancement is 16,000gp. Also, no one thinks an item providing a permanent shield spell at +4 armor class is worth a measely 1*1*2000*2 = 4000gp. The formula don't always work.
The point of setting up specific bonus costs is to fairly value what benefit the magical enchancement provides.
Daniel Simonson
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Yea, halflings running around with a 50ft movement at 5th level is kinda out there. add full plate wearing fighters with movement of 50ft. not to metion this completely undermines the monk ability, and the barbarian rage ability. meaning that those abilities are no longer special. And as little as the monk has, that is just mean.
Personally i think the monk needs an overhaul anyway though... so i would cost out the item the same as a +1, +2, or +3 item. maybe slightly less because it takes up a slot.
Also make them a standard action, move action and a swift action respectively to activate.