| Evilserran |
https://www.d20pfsrd.com/basics-ability-scores/ability-scores/
So i dont understand the final line. I'm trying to figure out the "strength bonus" of an aether kineticist that can lift 800 or 8k pounds. The 800 is clearly +9 (we treat as heavy load) but what would the 8000 pounds be? And going forth each level going up 1k at a time. My group is very weak, and i am often the one required to make strength checks and such. Can anyone explain that last step in a better formula for me? maybe an example?
40 is 0-2128 2129-4264 4263-6400 i think? but this still doesnt explain how to go higher... i could figure out 50 next following the formula, if that was right, but that would also be TOO high
| Evilserran |
https://www.aonprd.com/KineticistTalentsDisplay.aspx?ItemName=Telekinetic%2 0Haul
PFS Legal Telekinetic Haul
Source Occult Adventures pg. 28
Element aether; Type utility (Sp); Level 2; Burn 0
Prerequisite basic telekinesis
When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn’t increase the damage. If you accept 1 point of burn, the maximum weight increases to 1,000 pounds per kineticist level you possess and the duration increases to 1 minute per kineticist level you possess.
| Mysterious Stranger |
Find the ability score 10 lower than the one you are looking for and multiply the numbers by x4. Repeat as necessary. So, for 50 start at 30 and multiply the numbers to get the value for 40. Take those numbers and multiply them by x4 to get 50, for 60 multiply the number you got for 50 by x4. In theory you could keep going forever.
| Evilserran |
What are you making STR checks for? The talents already specify what they do so the knowing the equivalent STR is meaningless. In the case of basic telekinesis, you can lift the stated amount and it can duplicate the cantrip open/close. Open/close has a weight limit of 30 pounds or less.
Using Telekinetic haul i can lift things one thousand times my kienticist level and throw them. This is why its relevant, Did you read the whole thread? For example if i want to throw a cannon that is anchored to a ship deck. It is an unattended object, but the break dc of the chains holding it down might be 25, i need to know, if i can break those, and throw the cannon at someone.
| Evilserran |
You can do exactly what the talent says. The talent allows you to lift and throw items of a specific weight that is all. It does not have a STR score, and you cannot use it to break the chains. The only way you can use it to damage something is by throwing something at it.
So by your logic, if an apple, is attached to a tree by the stem, then i cannot throw the apple, because the ability does not say i can break the stem? Glad I don't play at your tables sir.
| Mysterious Stranger |
The way the ability is written makes it work more like anti-gravity than physical strength. You can manipulate a certain mass, but you are not actually using force like you would if you were using strength to pick up something. If the ability allowed you to do damage to the object it would say so. That is RAW and you asked the question in the rule's forum.
| Temperans |
This is one of the abilities where you have to work with the GM to stablish clear rules within your table. You could use your Con score to try and break the item (since its the ability not you yourself doing it), You could allow it just for things that don't have a break DC (as in anything can break it), or as has been stated by others you can have it so it only works on loose objects.
By RAW it works like the last. But personally I think I would allow the second option regardless of how much weight you can lift.
Diego Rossi
|
With Basic Telekinesis you can't exert any force. As Mysterious Stranger said, it is an inertialess anty gravity beam (you must follow all the chain down to Magic Hand to see how it works).
With Telekinetic Blast you can exert some force on an unattended object, but the ability says that you will have to use your Constitution modifier as it was your Strength modifier. Being able to move more matters doesn't change that.
Telekinetic Blast
Source Occult Adventures pg. 15
Talent Link Link
Element aether; Type simple blast (Sp); Level —; Burn 0
Blast Type physical; Damage bludgeoning, piercing, or slashing
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.