
Zwordsman |
Howdy
See spoiler for Eldritch Nanites details.
So, when I originally read this and started desiging one. I was pretty excited. Taking Mystic strike. I could flavor swarm strike and these w/ the limited cantrips and feat choices to really feel like a cool battle caster sort of dealio.
I thought they got:
1 Lv 1 slot at 5th
1 Lv 2 slot at 9th,
1 lv 3 slot at 13th.
1 lv 4 slot at 17th
So they had one of each level. This made sense. Because they get 1 and eventually 2 known spells of each level. So, it made perfect sense they'd have 1 slot of each level. Plus the wording on restoring slots by using nanites made sense too.
This morning I was re-reading and realized it stating the slot is replaced respectively. So you will only ever have one slot (Plus bonus for ability score as per standard spell casting as it does not state you do not get the normal bonuses).
Starfinder you downcast not upcast correct? So eventually you'd have lv 3 or 4 slot, but can you even cast a lower level spell using a higher slot? I can find no rules for it. Variable spells rules expressly allows you to down cast variable spells. But there are no rules I find that lets you use higher slots for lower spell levels.
I find nothing about allowing you to use a lv 1 spell in a higher slot
So. Did I miss a rule that lets you cast a lv 1 spell in a higher slot. Or Am I misunderstanding the slots for the eldritch array? My initial impression made so much more sense to me.
Specific wordings that are messing with me here.
"At 5th level, you gain one 1st-level spell slot. At 9th, 13th, and 17th levels, this is replaced by a 2nd-, 3rd-, and 4th-level spell slot, respectively, allowing you to cast any one of your spells once per day. "
" Once you spend nanite surges to gain a spell slot of a particular level in this way, you cannot gain another spell slot of that level "
Why even specify you can only gain a Surge Slot of a particular level and cannot gain another of that level. IF you only have the one slot ever? All your slots are always the same level at that point.
The way I originally read it-gaining a slot of each level. Made so much more sense to me
You gain a limited version of the technomancer’s spells class feature that you can use only while your eldritch array is active. Use your Constitution score in place of your Intelligence score when determining the effects of your spellcasting, including the highest level of spell you can cast and the DC for saving throws against your spells. Unlike a technomancer, your selection of spells is extremely limited. You begin play knowing two 0-level spells, and you can cast your 0-level spells a number of times per day equal to 3 + 1/2 your nanocyte level. At 5th level, you learn one 1st-level spell, and you learn a second 1st-level spell at 11th level. At 9th level, you learn one 2nd-level spell, and you learn a second 2nd-level spell at 15th level. At 13th level, you learn one 3rd-level spell, and you learn a second 3rd-level spell at 19th level. At 17th level, you learn one 4th-level spell. Every time you gain a nanocyte level, you can replace a spell with a different technomancer spell of the same level.
At 5th level, you gain one 1st-level spell slot. At 9th, 13th, and 17th levels, this is replaced by a 2nd-, 3rd-, and 4th-level spell slot, respectively, allowing you to cast any one of your spells once per day. As a swift action, you can gain a 1st-level or higher spell slot that lasts until the end of your next turn if not expended beforehand. To do so, you must spend a number of nanite surges equal to the spell slot’s level. Once you spend nanite surges to gain a spell slot of a particular level in this way, you cannot gain another spell slot of that level until you have rested 10 minutes to regain Stamina Points. You can cast known variable-level spells using any level of spell slot you have available. If you manifest your eldritch array at a lower level, such as with your manifold array ability, the maximum level of spell you can cast is reduced by 1 for every 4 levels your array’s effective level is reduced.

Zwordsman |
Ah I did miss that lil line there.
I find it very odd that line isn't anywhere in the actual Rules for spell casting section and is hidden in there.
It is in all 4 casters though, so that is good.
Woof. Nanocyte got less eciting. Before with 1 of each level I felt it was a decent trade for losing the major gears. But with 1 slot for all sure feels less good.
Seems like for any lower level spells you'll always want to use a surge instead of a slot. Which is fair enough