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So many people might read this and be like, "NO WAY! That's way too powerful!" but look at how unique it would be if we just made them all 1 action and adjusted accordingly.
Think about it like this.
I have tidal wave. I can use 1 action to blast everyone with 1d6 damage within two 15 ft cones or one 30 ft cone for 1 action. I can do it twice for two actions. OR I can do it once for one action, use aerial boomerang for 1d4 damage for 1 action and then for my last action I can use tremor for 1d4 damage. Lets assume I hit two people at once with each ability.
I'd deal on avg 3.5 dmg +3.5 dmg + 2.5 dmg + 2.5 dmg + 2.5 dmg + 2.5 dmg for my turn. That's a total of 17 damage if they all fail their save.
In comparison, a summoner can deal 1d4+4*2 with electric arc and their Eidolon can strike twice for 1d8+4 or 6.5 + 6.5 + 8.5 + 8.5 or 30 damage on level 1 if they all hit.
Then overflow would allow for me to eliminate my gathered element, but in doing so, I increase the damage of one of my elements by 3 times the damage.
So my avg turn would look like this
I gather my element. I use aerial boomerang for 1d4 damage. I use tidal hands for 1d6 damage. But instead, I use my overflow ability and deal on avg 10.5 damage with my tidal hands as a finisher, which would be 2.5 dmg against two targets + 10.5 dmg against two targets or 26 damage when I am using my finisher.
This would also allow us more freedom to throw weak elements around that act as a sort of, "Death by a thousand cuts" in a way.
Thoughts?