Idea - Make all impulses cost 1 action


Kineticist Class

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

So many people might read this and be like, "NO WAY! That's way too powerful!" but look at how unique it would be if we just made them all 1 action and adjusted accordingly.

Think about it like this.

I have tidal wave. I can use 1 action to blast everyone with 1d6 damage within two 15 ft cones or one 30 ft cone for 1 action. I can do it twice for two actions. OR I can do it once for one action, use aerial boomerang for 1d4 damage for 1 action and then for my last action I can use tremor for 1d4 damage. Lets assume I hit two people at once with each ability.

I'd deal on avg 3.5 dmg +3.5 dmg + 2.5 dmg + 2.5 dmg + 2.5 dmg + 2.5 dmg for my turn. That's a total of 17 damage if they all fail their save.

In comparison, a summoner can deal 1d4+4*2 with electric arc and their Eidolon can strike twice for 1d8+4 or 6.5 + 6.5 + 8.5 + 8.5 or 30 damage on level 1 if they all hit.

Then overflow would allow for me to eliminate my gathered element, but in doing so, I increase the damage of one of my elements by 3 times the damage.

So my avg turn would look like this

I gather my element. I use aerial boomerang for 1d4 damage. I use tidal hands for 1d6 damage. But instead, I use my overflow ability and deal on avg 10.5 damage with my tidal hands as a finisher, which would be 2.5 dmg against two targets + 10.5 dmg against two targets or 26 damage when I am using my finisher.

This would also allow us more freedom to throw weak elements around that act as a sort of, "Death by a thousand cuts" in a way.

Thoughts?


I don't like it. It doesn't feels fun.

I prefer big blasts not a bunch of small ones and I feel that mostly players agree.

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