| Martialmasters |
That could be a good effect for a low level feat (maybe level 4-8).
This is an incredibly strong ability if you think about it. I have a home brew relic power for a character in one of my campaigns to allow this. As a meta magic. 5 foot squares equal to their ability mod.
Only reason I made it for them is they pretty much only use spell slots for fireball
| roquepo |
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roquepo wrote:That could be a good effect for a low level feat (maybe level 4-8).This is an incredibly strong ability if you think about it. I have a home brew relic power for a character in one of my campaigns to allow this. As a meta magic. 5 foot squares equal to their ability mod.
Only reason I made it for them is they pretty much only use spell slots for fireball
Cleric has it for Heal and Harm at level 6 (it uses a secondary stat instead of a primary stat, tho). That Kineticist feat would apply to more stuff than the Cleric feat, for sure, but in general martial character feats are miles stronger than caster feats.
| Martialmasters |
Martialmasters wrote:Cleric has it for Heal and Harm at level 6 (it uses a secondary stat instead of a primary stat, tho). That Kineticist feat would apply to more stuff than the Cleric feat, for sure, but in general martial character feats are miles stronger than caster feats.roquepo wrote:That could be a good effect for a low level feat (maybe level 4-8).This is an incredibly strong ability if you think about it. I have a home brew relic power for a character in one of my campaigns to allow this. As a meta magic. 5 foot squares equal to their ability mod.
Only reason I made it for them is they pretty much only use spell slots for fireball
Oh it's definitely a fun and thematic idea. I was just thinking earliest being level ten. Maybe 12 if overflow abilities get buffed you the level of focus spells somehow.