Idea, making Burn connected to overflow and gather.


Kineticist Class


So here is an idea. you gather, and you can then choose to "Overcharge" storing the element in your body and gaining a passive effect. You use a Con based DC as a "Lingering composition" style thing. while overcharged you Con to atk and damage or either or. But if you fail the DC you still get overcharge but also Burn.

While overcharged and doing an overflow impulse. You can choose to release overcharge or maybe dissipate element to amp the impulse like psychic. But you can't overcharge again while suffering "burn"

This is again just a quick off the top of my head thing and could defiantly be tweaked.


Some kind of way to add some more efficiency to gathering and overflow for a cost would be nice. Another thread suggested to treat gather elements like slingers reload. Every element could have a special gather action. I really like that idea.


aobst128 wrote:
Some kind of way to add some more efficiency to gathering and overflow for a cost would be nice. Another thread suggested to treat gather elements like slingers reload. Every element could have a special gather action. I really like that idea.

The problem with that, it doesn't really feel like it fits the theme. you shouldn't "reload" instead They should play into the idea of "Charging" you charge to much, you risk burning out. it is the whole idea of your body being a conduit.

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