
breithauptclan |
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It doesn't seem to me that Devise a Strategem is intended to be used this way. It does use a lot of personal pronouns (you, your).
So if the Summoner takes Investigator archetype the Summoner could use DaS and benefit from it, but the Eidolon couldn't.
Though I think it would work if you were piloting the Eidolon with Meld into Eidolon. Not sure on that though.
Edit: looks like no. Meld into Eidolon prevents the Summoner from using any of their own abilities. You effectively remove the Summoner from the battle entirely.

graystone |

What can the Eidolon do during Exploration mode?
Can it participate in skill checks but just not be able to do any Exploration mode Activity if Investigator is, say, Investigating Activity?
With the Summoner Dedication? Not much. Either the Eidolon or the player get to do an activity. You need Act Together for both to do something and that's something the dedication doesn't get.
"Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating."

graystone |
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I get that but if we have an Exploration mode of doing different skills checks for say Influencing, can Eidolon participate?
You clearly don't: you're doing an activity if you do ANYTHING except movement in exploration/downtime. Since we covered that they CAN'T do exploration activity, this has already been answered.
"Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating."
"Exploration Mode
Source Core Rulebook pg. 479
Rather than deciding on each action every turn, you’ll engage in an exploration activity, and you’ll typically spend some time every day resting and making your daily preparations."

Ravingdork |

The thing about exploration activities is that there is nothing stopping you from performing multiple activities. You just need to do them one at a time. That is, there's absolutely nothing stopping you from stopping one activity and starting another AT ANY TIME.
Most GMs I've played under basically just ask the players what they're doing in plain language. Just be sure to phrase your response as something along the lines of "My character [does this], then my eidolon [does that]" and it will probably go over just fine. You wouldn't even have broken any rules. It's not like most GMs actually track the time very closely anyways. Even if they do, most exploration actions can be done well under 10 minutes (most take only 1 minute), and so you can declare multiple subsequent activities during the time it takes another party member to, say, Treat Wounds. If you end up with a stickler GM who doesn't like that, politely and respectfully remind them that you said "then" and have not twisted any rules whatsoever. If you're not a jerk about it, and they still won't budge, then it's because they've got an axe to grind for some reason.
For example, you could Avoid Notice while approaching a dungeon door. Then have your eidolon do the same. Then you Search for traps. Then your eidolon, with their special senses, could Scout by peering through the door's keyhole, cracks, or whatever else. Literally the only difference between this and a true summoner/eidolon, is that the latter does it a little quicker. Describing it to your GM and narrating it out likely ends exactly the same way.

graystone |

He's referencing affecting the same Activity Ravingdork. He mentioned Influencing and that's not something you take turns in: IE, you don't influence, then another PC, then another PC, then your Eidolon, ect since it's all happening at the same time. The only way that can happen is in encounter mode where the Eidolon CAN act at the same time.

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If you are using one exploration activity and you feel that something is fishy or you need to do something for just a moment, you don't swap your exploration activity, you just use the appropriate action for that moment. For example, you're Avoiding Notice and approach a door, you don't change to Search for the door, you just use a Seek action on the door. Same goes for if you want to Recall Knowledge on a thing of importance, you don't swap to Investigate, you just Recall Knowledge on it. The only time you would change is if you wanted to do something that takes longer than an action or two, like searching an entire room or talking to someone and trying to Make an Impression.
The main thing exploration activities are used for is what happens when initiative is rolled. In this case, since you're Avoiding Notice you roll stealth. The eidolon however is doing nothing, so while it goes on your turn it's very obvious that it's there, while you get the normal benefits of your exploration activity.

Ravingdork |

If you are using one exploration activity and you feel that something is fishy or you need to do something for just a moment, you don't swap your exploration activity, you just use the appropriate action for that moment. For example, you're Avoiding Notice and approach a door, you don't change to Search for the door, you just use a Seek action on the door. Same goes for if you want to Recall Knowledge on a thing of importance, you don't swap to Investigate, you just Recall Knowledge on it. The only time you would change is if you wanted to do something that takes longer than an action or two, like searching an entire room or talking to someone and trying to Make an Impression.
The main thing exploration activities are used for is what happens when initiative is rolled. In this case, since you're Avoiding Notice you roll stealth. The eidolon however is doing nothing, so while it goes on your turn it's very obvious that it's there, while you get the normal benefits of your exploration activity.
That makes a lot of sense, but I'm not seeing any explicit rules support for that interpretation. Where are you getting that from?

graystone |
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Cordell Kintner wrote:That makes a lot of sense, but I'm not seeing any explicit rules support for that interpretation. Where are you getting that from?If you are using one exploration activity and you feel that something is fishy or you need to do something for just a moment, you don't swap your exploration activity, you just use the appropriate action for that moment. For example, you're Avoiding Notice and approach a door, you don't change to Search for the door, you just use a Seek action on the door. Same goes for if you want to Recall Knowledge on a thing of importance, you don't swap to Investigate, you just Recall Knowledge on it. The only time you would change is if you wanted to do something that takes longer than an action or two, like searching an entire room or talking to someone and trying to Make an Impression.
The main thing exploration activities are used for is what happens when initiative is rolled. In this case, since you're Avoiding Notice you roll stealth. The eidolon however is doing nothing, so while it goes on your turn it's very obvious that it's there, while you get the normal benefits of your exploration activity.
"Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.": so either you OR your eidolon can be doing an activity when an encounter happens because that can't both be doing it at the same time as the quote points out.

Ravingdork |

Ravingdork wrote:"Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.": so either you OR your eidolon can be doing an activity when an encounter happens because that can't both be doing it at the same time as the quote points out.Cordell Kintner wrote:That makes a lot of sense, but I'm not seeing any explicit rules support for that interpretation. Where are you getting that from?If you are using one exploration activity and you feel that something is fishy or you need to do something for just a moment, you don't swap your exploration activity, you just use the appropriate action for that moment. For example, you're Avoiding Notice and approach a door, you don't change to Search for the door, you just use a Seek action on the door. Same goes for if you want to Recall Knowledge on a thing of importance, you don't swap to Investigate, you just Recall Knowledge on it. The only time you would change is if you wanted to do something that takes longer than an action or two, like searching an entire room or talking to someone and trying to Make an Impression.
The main thing exploration activities are used for is what happens when initiative is rolled. In this case, since you're Avoiding Notice you roll stealth. The eidolon however is doing nothing, so while it goes on your turn it's very obvious that it's there, while you get the normal benefits of your exploration activity.
I was referring to the notion that a character can perform encounter actions during their exploration activities without even disrupting said activities.
Why would anyone ever spend minutes performing a Search when they can simply Seek as a single action?
Ultimately, I'm sure they're right. But it seems to me to be an uncovered gap in the written rules.

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Because a single action Seek is just that, a single action. You only get to Seek per the Seek rules, so a 10ft square for hazards or a burst/cone for creatures. It's very likely to miss something if you're not Seeking an entire room, and since that takes a long time (basically two rounds for every 10 square feet, since you typically only use 3 actions per round in an actual encounter), that's when you would swap to the Search activity. It also has the downside that you likely wouldn't be seeking when an actual trap comes into play, only when something is obviously fishy.
So, to sum up, if you want to Seek on a specific object, like a door or a chalice on a pedestal, you just need to use the action.
If you want to Seek on literally everything all the time to avoid accidentally falling into a trap, use the Search exploration activity.

Xenocrat |
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The Raven Black wrote:When you use an encounter action, you're not in exploration mode anymore. You just switched to encounter mode.Is it not the GM who decides what mode of play everyone is in?
Yes, I agree that the GM decides whether or not to disrupt his game by allowing ad hoc encounter mode actions in the middle of exploration that would undermine the intent and avoid the limitations of exploration mode.