Leech-Clipper


Rules Discussion


Hello, I have a question about Leech-Clipper feat.

Quote:
If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target’s legs and then drop it, causing the foe to take a –10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.

If a character holds the weapon and the target entangled, is it possible to prevent to disentangle the weapon ? Trip ? Drag the target towards the character ?

Thanks for your future answer.


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The feat only does something if you crit AND then drop the weapon. if you keep holding it nothing happens, the target is not entangled/grabbed/or otherwise restrained.


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A lot of the weapons in the Flail group have the Trip trait, so if you don't want to use Leech-Clipper, you could just do a trip attack with the weapon instead.

Normally you can't drag a target towards you, though there is a Fighter feat that allows that. It also would be used instead of Leech-Clipper, not in combination with it.

One of the requirements of Leech-Clipper is that you drop the weapon after making the attack. So there is no way that anyone is holding the weapon immediately after Leech-Clipper is used and the speed penalty is applied.

You might be able to grab the weapon again after using the action, but for balance reasons I would count that as one of the interact actions needed in order to disentangle the weapon from the enemy. So now the enemy only needs to use one action to finish the process.

No you can't prevent them from escaping. This isn't a no-save-allowed auto-capture type of feat. Things like that shouldn't exist. All Leech-Clipper is is a 'speed penalty' or 'slowed 2' choice that the target gets to make.

Once the penalty is applied it will be easier to chase after them and use Grapple to prevent them from running away...

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