
zza ni |

let be frank here. within 60 ft having blindsight include also what one can see with normal sight (maybe not reading?).
let's compare to other abilities that might be similar:
1. the item does better then what a cursed clouded vision oracle get even with 15 levels.
- at level 1 he can't see beyond 30 ft. and by level 15 he get darkvision 60ft, blindsense 30 ft and blind ight 15 ft. blind for anything beyond 60 ft.
gaining a power that is more useful then the benefit an oracle gain from his curse at level 15 (yes. the curse part sucks , but the benefits at level 5,10,15 are benefits) should count for much.
2. the sensing armor ability (+3 so minimum armor of +4 to gain it= 16,000 gp at minimum for +1,snesing armor) give 5 ft of blindsight and 60 blindsense when the user is blind.
3. an item that closely match this item's ability and theme the blind helm with a cost of 85,000 gp.
without any mythic abilities the helm just give 60 ft blindsense while blinding the user. spending mythic power uses the usere can gain blindsight of 60, 120 or truesight for 1 minute, depend on the cost.
and finally 4. the Swordmaster's Blindfold which cost 80,000 gp and while blind the user give him blindsight that match his melee reach, or 5 ft if he's unarmed. (which actually mean if he is colossal using a reach weapon he might gain more then 60 ft reach. but that's a stretch).
all in all i would start setting the cost at no lower then 80,000 gp.
OR better yet. tell the player to buy one of the items #2,#3,or #4 if he wants to have blindsight while being blinded, instead of porting an item from 3.5.

Derklord |
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The closest existing item in Pathfinder is the Antennae Fleshcraft, which can't easily be taken on and off, and grants 30ft blindsight and blindness for the cost of 70k.
For a different comparison, per the default pricing rules, a custom item with permanent Echolocation would grant 40ft blindsight without limiting regular vision for 84k. Your item would be weaker for casters and ranged martials, but probably slightly better for melees.
Yeah, I fully agree with zza ni - at least 80k. The 3.5 Blindfold is ridiculously underpriced - I wonder if there was a dropped 0, as 90k sounds reasonable.

Chrion |

There are these Fungal Eyes that give permanent 30 ft. blindsight at the cost of normal sight for only 18000. The benefit of the blindfold would be that you can take it on and off, and of course the the extra 30 ft. of distance. But lets say you knocked the blindfold down to 30 ft. and made it a move or a standard to shift it onto and off of your eyes. It would need to be more than the 18k but not as much as 70 or 80k, don't you think?

zza ni |

you left some things off, first grafting include specific checks that failure in them end in lose of the graft, in this case dc 25 craft (alchemy) and dc 25 heal checks
Growing a fungal graft takes the same amount of time that creating a magic item of the same price does. During this time, the nascent fungus must be fertilized with expensive material components (the cost varies according to the graft), watered as needed, and kept safe from harm. After the required time has passed, the cultivator must succeed at a Craft (alchemy) check in order for the fungus graft to be properly formed. The DC of this check varies according to the graft. On a failure, the graft withers and the cultivator must begin anew. On a success, the fungus is ready to be grafted onto a target.
Grafting a fungus onto a target requires a 1-hour-long surgical procedure, during which time the subject must be either willing or helpless. At the end of the hour, the surgeon must attempt a Heal check against the listed DC. Failure indicates that the patient’s body rejects the fungus and the fungus dies. Regardless of the surgery’s success, the subject takes 1d4 points of Constitution damage. Although fungal grafts are not magical, some occupy a magic item slot on the body, preventing that slot from being used for any magic item or other graft.
2nd since you can hardly do the procedure on yourself some1 else would be needed to graft your eyes (you CAN try to do it on yourself but i would impose hefty penalty for trying to do surgery without being able to see, at least part of it). that mean probably hire an expert which ,again would add to the cost(he would need to be able to make the heal check of 25. so very expert expert. or again you might need 18,000 more gp).
and you take con damage even if the surgery is a success.
all in all having an item that you can just put on and off should cost extra.
so no. 80,000 minimum is being very nice. also it was priced based off of other magic items with similar abilities (you are trying to price an item based on a graft, instead of basing it on existing items, do you go pricing cars based on cookies instead of other cars?!) and should cost as much or it make them unneeded. why would i buy an inferior item for 80,000 if i can get one far better for 18,000?!?
the rules for costume item say, if there is an item with similar abilities you base the price per that item, which is why no GM should allow an item that cast 'true strike' at will for the 'catalog price' of 1st level spell x 1st level caster x 2,000. for an item that eventually give +20 to hit & negate miss chance.
as for making it 30 ft instead of 60 ft, as pointed out by 'Derklord' an item that would make it 40 ft would cost 84,000 gp. 10 ft less and no sight beyond as penalty? id make it maybe 70-75k.
that is a very shaky 'maybe' price, as the above mentioned swordmaster's blindfold at 80,000 normally give less blindsight and your item doesn't have the needed reach penalty (an archer with your item can see 30 ft out. with the swordmaster's blindfold he get 5 ft) and it costs 80,000 this would make it absolute.