Nestling Fall and Falling


Rules Discussion


If you have Nestling Fall(Strix lvl 1 Racial) and are not Unconscious or Stunned 3 or in any way blocked from taking actions, and Fall from either being Tripped while Flying or a Pit Trap for examples, do you Automatically slow your decent and take 0 damage or do you still have to do the Arrest A Fall Reaction?

Liberty's Edge

You don't slow your descent exactly, you simply never take any damage from the fall whatsoever.

Arresting your fall is totally unnecessary as even if you should critically fail the results simply do not matter at all.


Ok well I guess that answers that question. Im not happy about it, but I guess im old school in thought and think that if a Red Wyrm Trips you and throws you to the ground so to say, there should be consequences. Not just "Oh my wings stop my fall I land safely"

I guess the consequence is that your 500ft away and on the ground now and have to use actions to get back into the fight? I dunno. But im not gonna DM against the Feat for sure. I want everyone to have fun.


The first part of is a mere description.

What the feat does is

Quote:
As long as you can act, you take no damage from falling, no matter what distance you fall.

In my opinion, it's indeed op, since it's something common races are going to probably get by lvl 15, given the legendary proficiency in athletics and the cat fall skill feat.

But consider you are allowing rare ancestries in the first place, so DM against their abilities may be kinda weird.

I'd rather suggest you considering to just allow common ancestries to begin with, bearing in mind that the more the game proceeds, the more "super heroes" the characters become ( no damage from falls, killing enemies with a scream, cloud jumping like a boss, using arcana instead of any the other 3 skills, resurrecting through medicine, etc... ).

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