Champion Dedication Focus DCs / Spell Attack rolls


Rules Discussion


My barbarian has the champion dedication and basic devotion for deities domain. We all use pathbuilder2e for our characters and I noticed that the spell attack rolls for the focus spell is modified whenever my strength and class dc changes.

We never really thought about the Spell Attack rolls or DCs and had been trusting pathbuilder2e for our numbers.

Are the champion dedication focus spells supposed to be based on my barbarian class DC like pathbuilder2e shows or should they use something else?

Liberty's Edge

I think they use the Champion class DC, in which your Barbarian is Trained (thanks to the Champion MC Dedication).

The Champion class DC is based on the Champion class KAS, so STR or DEX.


The Raven Black wrote:

I think they use the Champion class DC, in which your Barbarian is Trained (thanks to the Champion MC Dedication).

The Champion class DC is based on the Champion class KAS, so STR or DEX.

Keep also in mind that the champion DC class is charisma for the purpose of spellcasting abilities ( any focus spell, for example ).

As far as I know, there are no DC apart from the focus spell related.


No, they should be based on your Divine Spellcasting proficiency + Charisma.

All focus spells of the champion class are devotion spells and as per the class description, they are Divine Spells and based on Charisma.

I don't thinks it's explicitely stated somewhere in the rules, but I would say it's save to assume that you are trained in Divine Spellcasting if you have a Divine Focus Spell.

As for Pathbuilder, Class DC and Spell DC are probably handled as the same thing. And since your Barbarian doesn't have a separate spell proficiency, if defaults to use the class DC. That only guesswork from me, though. I don't know how exactly Pathbuilder works.


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HumbleGamer wrote:
Keep also in mind that the champion DC class is charisma for the purpose of spellcasting abilities ( any focus spell, for example ).

Those are actually two different proficiencies: Class DC and Divine Spellcasting. They progress at the same levels, but they are still not the same.

Quote:
As far as I know, there are no DC apart from the focus spell related.

I also can't think of a Paladin ability that uses the class DC, but at the very least there's the critical specialization of the Brawling (and Firearm) weapon group that sprcifically uses the attacker's class DC. So it might be important to have that based on Strength, not Charisma.


So pathbuilder2e is wrong? They're usually pretty good for rules and that makes my focus spell worse if it never goes beyond trained (or if it is based on charisma instead). Are you sure because I should submit it as a bug to them if the app is wrong.

Sczarni

It's a new app. I'm sure there's still a ton of bugs they're working through.


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Glibjib wrote:
So pathbuilder2e is wrong? They're usually pretty good for rules and that makes my focus spell worse if it never goes beyond trained (or if it is based on charisma instead). Are you sure because I should submit it as a bug to them if the app is wrong.

Deity's Domain feat says: "You gain the domain's initial domain spell as a devotion spell."

The rules for Devotion spells say: "Your deity's power grants you special divine spells called devotion spells [...] you are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma."

Seems absolutely clear to me.

The one thing missing is a mention that getting any focus spell will make you trained in the spell's magical tradition. But even without that, it would just make you untrained by RAW. I don't see any reason to use your class DC instead, especially not the class DC of another (non-champion) class

Liberty's Edge

You are right. My bad. Gaining the cause gives you the Devotion spell, so it goes to the definition of Devotion spells that Blave mentioned above, that seems to make you Trained in the Divine by itself.

Gosh. I hate how all these bits for how one ability works are scattered throughout the rules, even on AoN.


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Glibjib wrote:
So pathbuilder2e is wrong?

It wouldn't be the only place. Specific Familiars are also quite buggy.

I love the app. I still highly recommend it. But I think it may also only have a development team of one person.

Glibjib wrote:
Are you sure because I should submit it as a bug to them if the app is wrong.

It wouldn't hurt to submit the bug. I know I always prefer when people tell me that my code is wrong. It is better to be told repeatedly than to not know about it because everyone is just suffering in silence about it.


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breithauptclan wrote:
Glibjib wrote:
So pathbuilder2e is wrong?

It wouldn't be the only place. Specific Familiars are also quite buggy.

I love the app. I still highly recommend it. But I think it may also only have a development team of one person.

Glibjib wrote:
Are you sure because I should submit it as a bug to them if the app is wrong.
It wouldn't hurt to submit the bug. I know I always prefer when people tell me that my code is wrong. It is better to be told repeatedly than to not know about it because everyone is just suffering in silence about it.

Second all of this.

Submitted different typos or qol, and some were also introduced.

All of this keeping in mind that it's one person behind the app, so even reading the bugs would require a lot of time.

Finally, keep in mind this 2e has tons of stuff which is still gray area, so expect sometimes not to find a clear answer.


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HumbleGamer wrote:
Finally, keep in mind this 2e has tons of stuff which is still gray area,

And is currently under heavy development still. Bounded Casting, Eidolon, Class Archetypes, ... All of that also requires major code changes in order to implement.

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