| HumbleGamer |
Hi there,
I was tweaking my next character, and looking close to the magus class I found out I can replicate my favorite old character in this 2e.
To sum up, the character is some sort of a scoundrel who's got touched with curse/gift of hyper speed / Teleportation. I am not focusing on lore stuff but rather "effects" here, available either during combat and trivial encounters.
What I've been on so far:
Ancestry: Human
Heritage: Versatile Human ( General Feat > Fleet )
Class: Magus
Hybrid Study: Laughing SkullAbility Scores:
STR:10-10-10-10-12
DEX:18-19-20-21-22
CON:12-14-16-18-18
WIS:10-10-10-10-12
INT:16-18-19-20-20
CHA:12-14-16-18-18Going to have 1 unexpended point by lvl 20
1- Arcane Tattoos ( Transmutation )
2- Rogue Dedication
3- Ancestral Paragon ( Natural Ambition > Familiar )
4- Sneak Attacker
5- Ornate Tattoo
6- Cascade Countermeasure
7- Toughness
8- Runic Impression
9- Virtue-Forged Tattoos
10- Dimensional Disappearance
11- Incredible Investiture
12- Conflux Focus
13- ________________
14- Evasiveness
15- Canny Acumen ( Perception )
16- dispelling spellstrike
17- ________________
18- Conflux Wellspring
19- ________________
20- Supreme Spellstrike
Few Considerations of mine:
-Bolded parts are what I am still wondering about ( though I think I'd like to go with the rogue dedication because of elusiveness, giving me a huge reflex boost and during endgame leaving room for canny acumen perception ).
- I plan on going all on dimensional assoult, meaning I'll be taking either conflux focus and conflux wellspring respectively by lvl 12 and 18. I'd also need a focu pool of 3 ( that's why the lvl 6 and 8 focus spells, though I'm not going to use them ).
- My intention was also to get some extra damage ( to make up for my low damage die and missing STR ) through the 1d6 sneak attack, the backstabber trait and the bonus from 1handed arcane cascade. I also would consider striking x2, so the agile trait makes the weapon excellent ( I also like it's aesthetic ).
- I'll be starting from lvl 12 ( so I am also incline to retrain options, if required ).
- My spells would be exclusively about replicating my character concept:
I consider this to be my setup, which will be finalized by lvl 13/14
Spells:Studious Spells: Shift Blame x2
Ring of Wizardry: 3x Time Jump
Familiar Battery: 1x Time Jump ( might become another Unexpected Transposition by lvl 17 )
Endless Grimoire: 1x Time JumpTattoo Cantrip: Sigil
Lvl 1 Tattoo Spell: 1x Jump
Lvl 3 Tattoo Spell: 1x Time JumpMagus Spells: Unexpected Transposition x4
Magus Cantrips:
1- ___________ ( I'll go playing physical damage, so I'm not thinking about taking electric arc or similar ).
2- Light
3- Mage Hand
4- Message
5- Telekinetic Projektile
Some lvl 2 wands of mirror Image ( planning on using them at the beginning of the encounter, dropping them on the floor after the cast ).
- Skills are going to be Diplomacy ( Bon Mot ), Acrobatics ( Kip up, Tumble Through ) and Thievery ( Disable traps and Pick locks ). I didn't think about the feats yet ( I'll be master in thievery and acrobatics, while expert in diplomacy by the lvl 12 ).
- I was considering getting Adopted Ancestry Gnome by lvl 11, to take Empathetic Plea by lvl 13
Guess that's it.
Waiting for your suggestions!
| Gisher |
I just finished making a list of Finesse Options for weapons and unarmed attacks that you might find useful.
| HumbleGamer |
I just finished making a list of Finesse Options for weapons and unarmed attacks that you might find useful.
I knew that ;)
Though I realize now it's not under the list you made before
Did you change by any chance your generic page with links?
| Gisher |
| 1 person marked this as a favorite. |
Gisher wrote:I just finished making a list of Finesse Options for weapons and unarmed attacks that you might find useful.I knew that ;)
Though I realize now it's not under the list you made before
Did you change by any chance your generic page with links?
Sorry for the delay. I made the list this morning and then got hit with a migraine. I've added it to the list now.