| Minigiant |
Yesterday I was introduced to the Void-Touched Wildblooded Sorcerer
It has a really cool Arcana
Whenever you cast an evocation spell, you may select one affected target that fails its save to suffer the choking airlessness of the void, silencing it (as silence, but affecting only the target) for 1 round. This is a supernatural ability.
My first thought was to pair it with Rime Spell, so you can "level the battlefield" as well as control the enemy with Silence and Entanglement.
What are your initial thoughts on how to best utilize the arcana, and your thoughts on my concept?
FEATS
Level 1 - Sorcerer - Level - Spell Focus (Evocation)
Level 3 - Sorcerer - Level - Toughness
Level 5 - Sorcerer - Level - Rime Spell
Level 7 - Sorcerer - Level - Greater Spell Focus (Evocation)
Level 7 - Sorcerer - Bonus - Blood Piercing
Level 9 - Sorcerer - Level - Great Fortitude
Level 11- Sorcerer - Level - Selective Spell
Level 13 - Sorcerer - Level - Lightning Reflexes
Level 13 - Sorcerer - Bonus - Quicken Spell
Level 15 - Sorcerer - Level - Spell Perfection
Traits
Exemplar of Forgotten Magic
Magical Lineage
Bloodline Powers
1st - Black Motes
3rd - Blood Havoc
9th - Voidfield
15th - Breaching the Gulf
| VoodistMonk |
Elves with the Industrious Urbanite and Overwhelming Magic alternative racial features can start with two Spell Focus feats. You could go with Conjuration for Industrious Urbanite... I feel it goes well with your 15th-level Bloodline Power, since Teleport is a Conjuration spell. And Evocation for Overwhelming Magic, because that is what you want.
That opens up your first level feat... maybe Noble Scion of War to put Initiative on Charisma?
Maybe only use one level of Wildblooded Sorcerer, and the rest in School Savant Arcanist? You take the Bloodline Developement Exploit at Arcanist 5... which would be character level 6... for essentially full Bloodline progression. Then you would also have all the fun Evocation and Admixture stuffs from School Savant.
Elves have a much better FCB for Arcanist than they do Sorcerer, too.
I know it sucks when you ask about something specific and people chime in with entirely different BS. Let me know if you are set on doing this single class... I like to jump around sometimes and can distract myself.
Kurald Galain
RPG Superstar 2009 Top 32
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I would add Spell Specialization to the mix, early on; +2 dice on your favorite blasting spell is a great option. And most blasters will want Intensify and/or Empower at mid-level. I would replace Toughness, Great Fort, or Lightning Reflexes by some of these.
If you're in the kind of party where Selective Spell is needed, take it way earlier; at level 11 you have blasting spells like Fire Snake that don't need this feat. And in more tactically-minded parties you don't need selective anyway.
HTH!