The impossibility of jumping backwards


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Long Jump says "If you didn’t Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check."

Does this mean it is impossible to jump backwards without feats and abilities like Quick Jump? :P


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Define 'backwards' in a game system that doesn't use character facing.

As long as you stride 10 feet in the same direction you are jumping in, I don't care if you describe your character as doing so while walking/running backwards.


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No, but yes.

The failure result for High Jump or Long Jump is to Leap normally (which itself doesn't have a check to fail). So your PC can jump backward quite far compared to real world athletes...or could if there was a backward. Which there isn't, which means the answer's yes, you cannot jump backward because there's no facing in PF2. :-P

Paizo Employee Developer

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This was a change the design team implemented once they realized how many adventurers were clipping through doors and skipping endless stairways, which allowed for runs with 16 stars or fewer.

Spoiler:

:P


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I suppose you can't Stride 25 feet, then jump back to your starting point without investing into it. Is that really that big of a problem?


Backflip!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You can definitely Leap backwards (or sideways if you prefer). And of course any of the abilities that allow long jumping without a stride will work for longer backjumps.

Also Luis you made my day with that reference.


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Do you always assume you can't do something because the game doesn't explicitly shove it in your face?


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You can Leap without any feat investment at all. Since there is no way of tracking character facing, you could even leap 10' straight "backwards" from a stand still as long as your speed is at least 15'.

What's so impossible here? A backwards long jump? That's pretty hard to pull off irl, so reasonable.

Scarab Sages

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Nothing says you can’t run backwards. And if you’re running backwards, then your jump would be backwards. And since facing doesn’t affect anything, you can jump backwards just as far as you could jump forwards.

What you can’t do is move one direction and jump a different direction as part of the same action. But nothing stops you from moving your full speed in one direction with one action, then leaping the opposite direction with a second action.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sauce987654321 wrote:
Do you always assume you can't do something because the game doesn't explicitly shove it in your face?

I've often heard that the game is permissive, not restrictive; so kinda, yeah.


Basically- the way you long jump is not "run in the opposite direction then jump".

There are no facing rules, as Grankless points out, so if you want to run west then jump in a direction that is not west, then you use the leap action not the long jump activity.


Now I just imagine someone doing a running leap butt first like R. Mika.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ravingdork wrote:
Sauce987654321 wrote:
Do you always assume you can't do something because the game doesn't explicitly shove it in your face?
I've often heard that the game is permissive, not restrictive; so kinda, yeah.

PF2 is pretty clear that actions not defined in the book can happen, and that the details fall on the GM. So describing it as strictly permissive, as though only explicitly defined actions were possible, has always been silly.

Sovereign Court Director of Community

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Removed a post critiquing another poster's abilities, as it was a personal attack.


A long jump is explicitly a jump with a run up, I don't see the issue here.

Doing a run up and then trying to jump backwards at the end of it obviously wouldn't work or give you the benefit that the run up confers to a jump.

The whole point of a long jumps run up is to build momentum for the jump by first running in the same direction you intend to jump.


You can't do a cool backflip jump without specifically training to do so with the Quick Jump feat. Personally, I'm fine with that. It's not the kind of stunt that can be pulled off without putting in the effort of learning how to do so.

Horizon Hunters

"But I rolled a Nat 20!"


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Generally I allow anything even remotely possible to be done featless with two actions and a skill check. That is more action cost and risk of failure than any skill feat or class feat will require - so getting the feat will still always be an upgrade.

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