Thanks for all your suggestions! As I said,necromancy was kind of optional,I just thought that Evocation and some Abjuration would be the kind of spells that serve in direct combat,fitting the "magic fighter" theme.
I think I'll look at building a summoner,or an avenger warlock vigilante.
Yeah,I'm aware of the Magus and Bloodrager classes,wanted to know if anyone who played them might have some insight into builds/spell choices.
I imagine that bards do fight in melee but can't quite be tanky,since they'll suffer from arcane spell failure chance from medium and heavy armor.
Thanks for the response,though!
Lately I've kind of been interested in shields/armor,and I got the idea of building a dark knight/warlock kind of character that wades into combat and both casts offensive spells and does reasonably well in melee.
What are your build suggestions?
In terms of which spell list they need access to,I imagine this character using mostly evocation and abjuration and maybe necromancy,spells that you cast in combat,and less if any "tactical" stuff
I understand,though I was definitely going for more of the "revenge" part than the "charm" part for Calistria,picking the Trickery and Luck domains and being a sort of travelling vigilante/bounty hunter/rabble rouser.
Still,thanks for the advice!
Well,thanks for the info,at least. I remembered seeing a reference to a cleric using Cha for spell DCs in the SRD,and that must be where it came from. I suppose when I do make this build,I'll just have to keep Wis higher than Cha instead of the other way around.
I'm trying to build a light armor Dex cleric of Calistria,whose favored weapon allows for the use of weapon finesse.
As a result,I could probably do better if I put points into Dex and Cha (to make use of the class skills granted by Trickery domain),and lesser points into Wis and Int (for a few extra skill points).
Wasn't there a feat you could take that might allow one to select a different stat for spell DC? Even if it doesn't change the Wis requirement for bonus spells.
Thanks for the suggestion! Just to make it clear,I brought up that a cane sword would work with Weapon Finesse as a melee weapon for this character if I happened to allocate stats to Dex instead of Str.
As it is,I'm fine with a more conventional Str polearm build too.
But I'll keep your suggestions in mind with regards to minimizing blindness penalties.
How quickly does it need to come online? There are various relevant feats (spear dancing style & successors or bladed brush) but it's a little tricky making it work early on a class with no relevant bonus feats.
Other people have given suggestions already,but I would say perhaps at least being able to land hits on your typical low AC humanoid enemy at the start of a typical level 6 start campaign.
If you want a target to suggest to me based on,let's say level 10?
As mentioned above.
Specifically,I've got this concept of a blind bard who carries some sort of polearm that doubles as their walking stick/performance prop.
Of course,a fighter or monk would suit the "blind swordsman" concept more,but I do want the arcane spells and performances.
I'm specifically thinking about any that have the reach,and maybe the double and/or brace tags,but those latter two aren't mandatory.
While I do not necessarily intend to make the use of the polearm highly optimal,I figure if I'm going to build a concept around the weapon,the character should at least be decent with it.
(And I understand a sword cane would both match the flavor and work with Weapon Finesse,but I want to know if I can make a reach polearm work with it,first.)
Even taking into account archetypes,the bardic performance list has a mix of visual and audible components,which means you need one of each type of performance to be able to use that to contribute. But taking 3 or more seems like a waste of skill points you could put somewhere else.
Perhaps the only reason why you'd take more than two perform skills,as I see it,is if you want to use versatile performances to really compensate for your lack of other skills,which itself results from having too many perform skills.
Also,would a deaf and/or mute bard be allowed to compensate for a lack of audible components in performances and verbal components in spells by using sign language or telepathy? By beaming the words directly into the target's head,as it were.
(Disregarding the fact that instruments can provide audible components as well.)
Thanks for your explanation! I'll definitely keep the spiritualist archetype in mind,that sounds like I could work it into something similar to what I want.
The presence of the Scattergun Assassin ninja trick (which is on the SRD,but is third party) somewhat suggests that this is a combination that carries some synergies to it.
With or without the aforementioned trick,the intent would likely be to go for either Musket Master or Bolt Ace archetypes to create a character that uses the Smoke Bomb and Vanishing Trick ninja tricks to appear to move rapidly around the battlefield and make sneak attack shots against enemies while they engage the tougher party members in melee.
At any rate,I don't remember anything saying that firearms can't sneak attack.
Another possibility,I suppose,given the ninja's Charisma reliance,would be to go with Mysterious Stranger archetype instead,to reduce multiple attribute dependence.
With that said,those are just the possibilities I can think of. When you think about "gunslinger/ninja multiclass",what possibilities come to mind? In terms of things like archetypes/feats and the ninja tricks you would pick. As well as how many levels of gunslinger to gain before switching to ninja,or vice versa.