Time traveling to a post apocalyptic future.


Advice


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So in my current game after my players escape the current dungeon they are stuck in (assuming they survive) I wanted to toy with time travel but only going into the deep future.

With this deep future it’s going to parody Palladium RIFTs earth (no mega damage though lol) theme of Coalition vs. Magic users.

The players before going will be given a choice of helping a prince to allow a new magic friendly kingdom to grow or after they do do this task to go their own way. How the time line will be presented is before this kingdom has a chance to grow. Keep in mind In current time Arcane magic is heavily policed (mostly used for arcane crafting; all spells that have significant world changing abilities are hard banned policed. Players caught with them are in big trouble). This kingdom would go Towards removing those bands (they are in place due to a historical event).

How this future timeline will come into play is if this kingdom never grows. It will he a technology vs. Magic settings. I’ll use technology equivalent for some magical gear on that side. The players will face a world where the “coalition” will be pure technology, allied with dwarfs and gnomes (with no SLA). At first it would have been magic users they were targeting but advanced to races with spell like abilities as they try to purge the planet of magic (regardless of type). However I don’t want to paint them as pure bad guys just a perspective thing. From the eyes of a magic user they are evil. From the eyes of normal humans they are saviors at least thats the propaganda. I’m torn with going full coalition from rifts to controlling education but it is definitely on the table.

The goal of this world is to show the players a potential outcome (not necessarily save the future as it can happen again if they don’t help the kingdom). I figured an avatar of a god can come down as this future as written will potentially remove the gods influence (zero worship means zero influence). What I haven’t decided on is in game objective other then learning that this cities growth is important.

Already decided that any gear they get won’t travel with them back to past. Maybe No past gear travel with them unless it’s organic material (upon returning all gear will be returned), I’ll equip the party fast though so they won’t be naked and useless for long if I go that route.

Advice I’m asking is for objective ideas in the future besides getting a vision of potential things to come.


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I would reconsider letting them take high tech gear back with them. Generally speaking the more advanced technology gets the more infrastructure is required to maintain it. Whatever advantage they get will be short lived. Laser rifles and powered armour are great until the power runs out.


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I’m not exactly sure what you have in mind, but here is an idea anyway.

In the present some allies of Rovagug are trying to create a gate from the Dark Tapestry to Golarion with the ultimate aim of releasing Rovagug from his prison. They are prevented by ancient but powerful arcane wards.

In the future the arcane wards have weakened and there are no arcane wizards powerful enough to strengthen them once more. This has allowed some evil and alien creatures to slip through dimensional cracks and wreck havoc in Golarion. This has reduced what was supposed to be a technological paradise into a rifts-like post apocalyptic wasteland.

What the PCs need to find out is which wards are failing in the future and then return to the present and attempt to strengthen them so they don’t fail completely. If they don’t then some Dark Tapestry monstrosity will come through in the far future, and being so alien, it won’t be bound by the usual rules of cause and effect so it’s presence will ripple back into the past causing Rovagug to rise in the present.

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