| Waldham |
Meld into Eidolon
The feat is only available at level 2, is it right ? It's not possible to obtain it at level 1.
Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points.
With meld into eidolon, if the character wears a belt of good health. Did the pool of HP always increase by 4 ?
If a lizarfolk character has a scion transformation feat,he has his maximum Hit Points increase by his level and is clumsy 1. With meld into eidolon, did the pool of HP always increase by his level and isn't clumsy 1 ? Is it right ?
Gear
Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.
For example, Anklets of Alacrity :
These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.
Does the eidolon have only a +3 item bonus to Acrobatics checks ? Not the increasing for the Dexterity Score ?
Other example, Armbands of Athleticism :
Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.
Does the eidolon have only a +2 item bonus to Athletics checks ? Does it benefit for the success from a skill check for the distance it moves ?
Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.
For example, with a handwrap of mighty blows, the following property runes are effective :
- Extending : for 2 actions, You Strike with the weapon, and you have reach 60 feet for the Strike. (or 120 feet with greater)- Ghost touch, Grievous
- Bloodthirsty but it's a slashing or percing weapon. Is it possible to modify a handwrap of mighty blow to obtain percing or slashing damage ?
Thanks for your future help.
Cordell Kintner
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Meld into Eidolon is available at level 1. All it does is allow the Summoner to not be a target for the fight, the only target present is the Eidolon. You follow the exact same rules as if you didn't have the feat.
You and the Eidolon pull from the same HP pool, and you can increase it normally. Eidolons only benefit from Item bonuses of your invested items (and striking and property runes on Handwraps or a weapon you invest), and can only wear items explicitly designed for Eidolons.
| HammerJack |
You don't modify handwraps to change the damge type of any of your unarmed attacks. The damage type of your unarmed attacks determines whether a given unarmed attack can benefit from a given property rune. So handwraps can be etched with a bloodthirsty rune. Whether you can use that rune depends on what unarmed attack you use.
From CRB page 611: "Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack."
As for the question about anklets of alacrity, a bonus to the Summoner's Dexterity does not affect the eidolon's Dexterity.
For the question about obtaining Meld Into Eidolon at level 1: Like other casters, summoners don't normally get a class feat until level 2. However, it is possible to get a class feat at level 1 if, for example, the summoner were a human that took Natural Ambition as their level 1 ancestry feat.
| breithauptclan |
Quote:It shares your skill proficiencies.
By default, the Summoner character and Eidolon will have the same proficiency rank for their skills. The total modifier may be different because they have different ability score modifiers that get applied. Also if the summoner is wearing armor, the skill check penalty would only apply to their total skill bonus, not that of the Eidolon.
There is also the Dual Studies feat which can change things and let the Summoner and Eidolon have different proficiency ranks for a couple of skills.
| breithauptclan |
With weighty impact, the eidolon knockdown automatically the opponent with a successful strike without an Athletic check, is it right ? Any size ?
The knockdown ability does cost another action. But it doesn't need a skill check and it doesn't list a size limit.
So first action: Strike
second action: (assuming a hit on the previous Strike) Knockdown
Same with Grasping Limbs. Grab costs another action in addition to the Strike.
| Gortle |
Meld into Eidolon
The feat is only available at level 2, is it right ? It's not possible to obtain it at level 1.
Natural Ambition works fine
Quote:Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points.With meld into eidolon, if the character wears a belt of good health. Did the pool of HP always increase by 4 ?
Yes
If a lizarfolk character has a scion transformation feat,he has his maximum Hit Points increase by his level and is clumsy 1. With meld into eidolon, did the pool of HP always increase by his level and isn't clumsy 1 ? Is it right ?
Yes
Gear
Quote:Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.For example, Anklets of Alacrity :
Quote:These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.Does the eidolon have only a +3 item bonus to Acrobatics checks ? Not the increasing for the Dexterity Score ?
Yes to the skill, and no ability score change
Other example, Armbands of Athleticism :
Quote:Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.Does the eidolon have only a +2 item bonus to Athletics checks ? Does it benefit for the success from a skill check for the distance it moves ?
Yes. Speed is not something that the eidolon can get a benefit from one of the Summoners items on, so no to the second aprt
Quote:Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these...
Yes to all of these handwraps questions. Handwraps benefits claws and tails just like everything else. It is possible to have a handwraps property that your eidolon can't use. But that depends on the specifics of the rune. So determine that on a case by case basis. But handwraps specifically get past any restrictions related to use of the word "weapon", unarmed attacks do count as weapons for this purpose. So you can use Extending runes on handwraps with an Eidolon