
BigNorseWolf |
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Well, not the heat death of the universe. The endless void of the devourer should terrify us all and we should devote all science on its prevention... But what about Entropy points?
-They can be spent for an enhancement bonus to movement. The problem is those are relatively cheap and useful to acquire permanently, so this is just a problem for the first few levels. A pair of enhanced legs make this very niche to non walking movement and One viridian bulbis aeon stone and this ability is out of business.
-Can be used to make an uberpunch at +1d4 per entropy point. But this is a move action, so outside of being a skittermander or having a hyper graft, this is essentially a full round action to punch once against someone already standing next to you. Full attacking is almost always better, and a full attack is going to outscale a few D4s as you level
-can activate some Disiplines, but if you don't have any of those the entropy points are just kind of sitting there. you're almost bound to build up points faster than you can spend them with just the special stuff.

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I think it may be just you, though I do not disagree with your points.
I do not have, nor plan to have leg augs on this character. I suppose I haven't thought about the aeon stone. But, I probably won't because I don't really need the bonus to speed often, just every now and then.
I use that ability when I'm having a harder time hitting a creature with a high AC. But, even then, rarely.
I often use EP on discipline stuff.
I also often use EP on mitigate, the class ability. If it seems I am not going to get an opportunity to use the EP on anything else for the turn, I'll just mitigate. The secret there is that this char isn't dex based, therefore not an AC junkie. That enemies can hit me fairly easily seems to motivate them to continue doing so. So I am more of an 'hp' tank.