Last Minute Thaumaturge Playtest


Dark Archive Playtest General Discussion

Dark Archive

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It's too late for the survey but I figured I'd get in one last quick summary of my most recent experience with a level 3 Thaumaturge that was able to actually get in some serious combat. The fights were against lower level threats. The biggest fight was a party of 5 against a group of 6 foes at party level -3 plus a complex level 5 haunt that incapacitated one PC mid-fight.

Find Flaws/Esoteric Lore: I got some pretty high rolls with Find Flaws and managed a couple critical successes when used with Esoteric Lore. It feels like metagaming when I gain access to that much information on an enemy and yet it feels awesome and I am not complaining. It helped my party make the best of a bad situation instead of making a major threat trivial. I really love these together and I'm sure they'll taper off in later levels but that's fine.....cuz it'll just get even better with Know-It-All

Esoteric Antithesis/Implement's Empowerment: The damage from Esoteric Antithesis and Implement's Empowerment also feels strong but balanced. I am using spiked gauntlets so the damage is lower than what it could be but all the extra damage is enough to feel effective before I need to pull back due to the lower survivability of the class.

Wand Implement: The damage feels pretty good. It's reliable when not used against enemies with the right resistances. It'll be exciting to see what it feels like once it gets improved. It's also very nice to have another option to both target a different defense and also deal a different type of damage than what you might normally be stuck with for your usual martial.

Scroll Thaumaturgy: I will probably NEVER play a Thaumaturge without this feat. Being able to use any scroll my party comes upon has already proven extremely useful. I'm not proficient in divine spells and I don't plan to be but I've cast 2 or 3 such spells with this feat in only a couple sessions. It's amazing.

Dubious Knowledge: It came up once. The information I got was a bit of a "it's either this way or that way", so it feels nice when the party has a couple options to work with instead of guessing blindly on how to fight an enemy.

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