Falling on a creature and Unbreakable Goblin


Rules Discussion


Hello, I have a question if the character is an unbreakable goblin is falling on an opponent, how many damage do the opponent take from goblin ?

thanks for your future answer.

Grand Lodge

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Falling on a Creature wrote:

Source Core Rulebook pg. 464 2.0

If you land on a creature, that creature must attempt a DC 15 Reflex save. Landing exactly on a creature after a long fall is almost impossible.

Critical Success The creature takes no damage.
Success The creature takes bludgeoning damage equal to one-quarter the falling damage you took.
Failure The creature takes bludgeoning damage equal to half the falling damage you took.
Critical Failure The creature takes the same amount of bludgeoning damage you took from the fall.

None, a quarter of the falling damage of the goblin, half of the falling damage of the goblin or the same.

So the less damage the falling creature takes - the less damage does the creature fallen upon take. If there is no damage to the creature falling then there is none to the creature fallen upon.


Yeah, the damage the creature being fallen on would take is based on how much the falling creature would take.

If you're not taking damage, neither is the target you're trying to fall on.


If a character wants to make an object on a creature, it's also a DC 15 Reflex save, it is no enormous. Isn't the bulk of an object not important ?

And landing exactly on a creature after a long fall (as 1500 feet) is almost impossible also ?

If a creature dont know that a object falling on its, does the creature still a reflex save ?


Waldham wrote:

If a character wants to make an object on a creature, it's also a DC 15 Reflex save, it is no enormous. Isn't the bulk of an object not important ?

And landing exactly on a creature after a long fall (as 1500 feet) is almost impossible also ?

If a creature dont know that a object falling on its, does the creature still a reflex save ?

Reflex saves occur regardless of whether you're aware of the target. That's usually how traps work. Even unconscious targets still get a reflex save, just with a large penalty.

I will say I could see some rule of cool/house rule situations where the person falling takes no damage but the person being fallen on does. Namely Cat Fall, which represents you being skilled enough at moving your body to break the fall. Using an enemy to break your fall is pretty immersive and definitely awesome. Similarly, I could see a case for using a higher reflex DC to be avoided depending on the situation. If you're doing it from stealth, they could roll reflex against your stealth DC for example.


Are there condition that prevent to make a reflex save as restrained, tied, immobilized or paralyzed ?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As a written rule? No.

Keep in mind that even totally stationary objects, like hazards without moving parts, will make reflex saves to determine thumbs like how hard a lightning bolt hits them. In that case the narrative isn't about dodging, but there's still a save.


Captain Morgan wrote:
I will say I could see some rule of cool/house rule situations where the person falling takes no damage but the person being fallen on does. Namely Cat Fall, which represents you being skilled enough at moving your body to break the fall. Using an enemy to break your fall is pretty immersive and definitely awesome.

I could see the same thing for Unbreakable Goblin. The enemy being fallen on gets the damage calculated as though any other object/creature fell on them. Only the Goblin gets the reduced damage because of their thick skull.

But that is indeed a houserule.

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