Advanced Alchemy and Fireworks Technician


Pathfinder Second Edition General Discussion


Hi, I was looking at the Fireworks Technician archetype and I see it has feats to improve its Advanced Alchemy level.
It says however that it can only use it to craft fireworks... but I don't find any fireworks in the Alchemical items, so I wonder what Advanced Alchemy is for in this case.

Am I missing something ?


While there is no "firework" trait that I know of, this could be future planning as we did have a number of fireworks items in PF1. We do have the Dwarven Daisy from a PFS Quest, but that's all I've found. I feel like I've seen more, but I can't think of them now/likely imagined them.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber

As far as I can tell, the fireworks are in the archetype itself. For example, the Coughing Dragon Display costs 2 infused reagents.

It's a bit weird, but it's probably just using the Alchemist's resource to avoid needing to create an entirely new one. The advanced alchemy level is for calculating an effect.

Coughing Dragon Display wrote:
Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.


TheDoomBug wrote:

As far as I can tell, the fireworks are in the archetype itself. For example, the Coughing Dragon Display costs 2 infused reagents.

It's a bit weird, but it's probably just using the Alchemist's resource to avoid needing to create an entirely new one. The advanced alchemy level is for calculating an effect.

Coughing Dragon Display wrote:
Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.

That is a use for your reagents (and thus the archetype is still basically functional), but the dedication also specifically mentions using Advanced Alchemy to create items during your daily preparations, as a separate activity to Launch a Fireworks Display.


I guess fireworks will be added someday, or it's some leeway for homebrew ones.
Didn't catch the Advanced Alchemy level being used for counterracting, since I saw in other feats that the DC of the effects were your spell/class DC, thought it'd be the same here too.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Advanced Alchemy and Fireworks Technician All Messageboards

Want to post a reply? Sign in.