| IluzryMage |
So I've sorta been on the rampage in the last few months, making a guide for the Druid, Ranger, Cavalier, Samurai, the Sorcerer and a 90% finished mini guide to the Mystic Theurge Prestige class.
So I'm taking a small break but I wanted to get some feedback on what Guides people would really want to see.
So far the things on my radar are the Bard, Skald, Barbarian, Omdura, and mayybe the cleric??? But I want everyone elses opinions on it!
| JiaYou |
Omdura is a very interesting class, with elements from the Cleric, Inquisitor, and Paladin, but you really have to dive in to find things that make it a reasonable choice.
The real strength of the class is the invocations. They're flexible and their being sacred bonuses (or untyped) is great. The Healing invocation is far better than Channel Energy for out-of-combat healing as well. The downside of invocations, however, is that invocations explicitly don't apply to the Omdura him/herself until level 11(!!!!!!).
The second downside is the dependence on standard actions for a lot of abilities. Divine Weapon is great if you can use it ahead of a fight, but if not then it competes with invocations and spellcasting at lower levels. And since your invocations don't apply to you for the majority of a campaign, Divine Might is nice, but lower uses than a Paladin mean lower utility.
4+Int skill ranks and the list of class skills are pretty good as well.
All in all, it's a weird class that probably requires real thought to ensure you're contributing successfully to the party. If you're not in a high-optimization game, it's actually probably a fantastic choice, since the flexibility helps support the other players and the lack of easy self-buffing (like Fervor or Bane) isn't such an issue.
| VoodistMonk |
It seems to be a divine Bard, and the action economy seems to play similarly.
Deity's favored weapon could be fun to mess with, but there's no bonus feat support to really do too much.
Lay On Hands/Mercy is pretty cool, and access to Greater/Ultimate Mercy could be useful.
Minutes per use on the Invocations is pretty solid, but uses per day being limited to character level kind of hurts. And Invocations do not appear to be affected by feats that modify Bardic Performance, like Extra Performance... perhaps there are Omdura-specfic feats, like Extra Invocation? I haven't gotten that far, yet.
Invocations only helping the party until level 11 isn't the end of the world, honestly. For me, at least. I like supporting the party, and I think it shifts the focus of the class a little bit... which direction, exactly? I am not sure.
You get limited access to the weapon stuffs like a Warpriest/Magus/Paladin, and limited Smite. And your Smite is way more open to different character alignments in juxtapose to a Paladin or AntiPaladin's Smite(s). You can't make it what you use every time, but you do have it for when you absolutely need it.
It seems that between your quite decent spell list, Lay On Hands/Mercy, and Invocations you would almost always have something to do. Sure, you have a limited capacity to smash @$$ when you need to, but the class clearly isn't about that.
I could see it doing well enough with stuff like Desna's Shooting Star. Or go with a Glaive, Deific/Diverse Obedience Shelyn for her 2nd Sentinel boon, and VMC Paladin? Who knows? Either way, bump up that Charisma for extra spells per day, focus on buffing/casting at first, and start with Scion of War to put your Initiative on Charisma. A level of Swashbuckler for Vengeful Heart/Resolve and Panache might go a long ways depending on the build... helps your saves, too.
I haven't even looked at its archetypes, yet..