Is there a way to heighten an innate spell?


Advice


I want to take the Devilish Wiles feat, but it seems like a level 1 spell that you can only take once a day is pretty much useless after the very early levels. Is there some way to make this heightened, or better in any way?


It wont be totally useless, the DC will still scale with you, but it will be easily counteracted.


Charm is an incapacitation spell though, so anybody over level 2 is going to automatically get a degree of success better than normal since I can't cast it as a higher level spell.


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It is useless as it seems.

You can use it to charm paesans or for roleplay purposes.

It's like the summon fiend spell you may take by lvl 13. As for the one you posted, it's totally worthless because of the level you have access to it.

In this edition there are plenty of these feats, especially when it comes to offensive stuff ( buff are fine since they don't require a save ).

If I were you, I'd skip them ( especially if tied to the Incapacitation trait).


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To answer the title question: no, You can't heighten innate spells.

Though innate cantrips heighten automatically as normal for cantrips.

As for the Incapacitation trait, I could see ruling (houseruling?) that the innate spell is an effect caused by the creature, not a spell slot. So its incapacitation level would use the creature level instead of the spell level.


breithauptclan wrote:
As for the Incapacitation trait, I could see ruling (houseruling?) that the innate spell is an effect caused by the creature, not a spell slot. So its incapacitation level would use the creature level instead of the spell level.

That would be nice, maybe I can swing that.

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