Unleash Reflexive Sustainment feels off to me


Psychic Class


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I've been working on a psychic who doesn't use damaging spells, and Unleash Reflexive Sustainment caught my eye because at a glance it looks pretty useful.

Unleash Reflexive Sustainment wrote:

Your mind partitions itself to automatically handle some of your ongoing spells.

Benefit You become quickened and can use the additional action only to Sustain a Spell.
Drawback Partitioning your mind into a second consciousness
makes it more difficult to maintain spells. You can’t use reactions or free actions on other creatures’ turns, nor can you Sustain a Spell as a free action, such as with the Effortless Concentration feat
So quickened for 3 rounds, effectively sustaining a spell for free 3 turns in a row. Except it doesn't give you 3 free sustains, it gives you 2 free sustains. Because quickened says:
Quickened wrote:
You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.

So the round you Unleash Psyche you don't benefit from Quickened, and you are probably spending an action sustaining a spell as well as one to Unleash leaving you with tight action economy the turn you worked to improve your action economy. You only benefit from the benefit on rounds 2 and 3 of Unleash Psyche. It doesn't feel like much benefit, especially with how severe the drawbacks are. Does this feel odd to anyone else?


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Oh, it's straight up bad. It nonbos with haste and mental scan. I'd be fine with it if it just gave you Effortless Concentration so you could at least get quickened from other things


If devs told us they usually forget about that clausule I wouldn't be surprised.

Just look at Boots of Speed, the activation effect start giving you actions on your 3rd turn.

But yeah, RAW that unleash is bad (as most self Quickened effects that are not reactions).


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roquepo wrote:

If devs told us they usually forget about that clausule I wouldn't be surprised.

Just look at Boots of Speed, the activation effect start giving you actions on your 3rd turn.

But yeah, RAW that unleash is bad (as most self Quickened effects that are not reactions).

This is what I thought as well, that the quickened clause wasn't considered in the ability's design. It being underpowered isn't necessarily surprising (the class has a lot of style, but also seems undertuned in a lot of places), but specifically the benefit only working for 2 of the 3 rounds feels weird to me on a different level than being weak.

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